225 lines
6.4 KiB
JavaScript
225 lines
6.4 KiB
JavaScript
const express = require('express')
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const application = express()
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application.use(require('compression')())
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application.use(express.static('public'))
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const host = process.env.HOST || '0.0.0.0'
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const port = process.env.PORT || 3000
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const server = application.listen(port, host, () => console.log(`小猫钓鱼游戏服务运行在 http://${host}:${port}/`))
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const io = require('socket.io')(server)
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const clients = [] // 所有客户
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const players = [] // 所有玩家
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let current = -1 // 当前玩家序号
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let cards = [] // 桌上的牌
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io.on('connection', (client) => {
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// 初始化客户端
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client.cards = []
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clients.push(client)
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console.info(`新连接,当前客户端${clients.length}个`)
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// 广播新的客户端数量
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io.emit('online', clients.length)
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// 通知客户当前游戏状态
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update_status(client)
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client.emit('join', 0)
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client.emit('players', players.length)
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// 其它客户事件处理
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client.on('disconnect', () => disconnect(client))
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client.on('join', () => join(client))
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client.on('go', () => go(client))
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})
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function disconnect(client) {
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// 移除客户端
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let index = clients.indexOf(client)
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clients.splice(index, 1)
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io.emit('online', clients.length)
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console.log(`已断开,当前客户端${clients.length}个`)
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// 移除玩家
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if (players.includes(client)) {
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index = players.indexOf(client)
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players.splice(index, 1)
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io.emit('players', players.length)
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// 游戏被迫结束
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if (players.length == 2) {
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io.emit('alert', `玩家${index + 1}掉线了,游戏被迫结束!`)
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finish()
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}
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}
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}
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function join(player) {
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if (players.length < 3) {
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let player_index = players.indexOf(player)
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let player_number = player_index + 1
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if (player_number > 0) {
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players.splice(player_index, 1)
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player.broadcast.emit('alert', `玩家${player_number}退出了游戏`)
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console.log(`玩家${player_number}退出了,当前玩家${players.length}个`)
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player.emit('alert', '你退出了游戏')
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player.emit('join', 0)
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player_number = 0
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for (let i = 0; i < players.length; i++) {
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players[i].emit('join', i + 1)
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players[i].emit('alert', `你现在是玩家${i + 1}`)
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}
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} else {
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player.cards = []
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players.push(player)
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player_number = players.indexOf(player) + 1
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player.emit('join', player_number)
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player.emit('alert', `你现在是玩家${player_number}`)
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player.broadcast.emit('alert', `玩家${player_number}加入了游戏`)
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console.log(`玩家${player_number}加入了,当前玩家${players.length}个`)
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if (players.length === 3) start()
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}
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io.emit('players', players.length)
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}
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}
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function start() {
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console.log('新游戏开始')
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io.emit('alert', '游戏开始了!')
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// 初始化游戏状态
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current = 0
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cards = []
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players[0].cards = []
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players[1].cards = []
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players[2].cards = []
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// 三个玩家每人发18张牌
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let deck = [
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'2s',
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'3s',
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'4s',
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'5s',
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'6s',
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'7s',
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'8s',
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'9s',
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'Ts',
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'Js',
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'Qs',
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'Ks',
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'As',
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'2h',
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'3h',
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'4h',
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'5h',
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'6h',
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'7h',
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'8h',
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'9h',
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'Th',
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'Jh',
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'Qh',
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'Kh',
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'Ah',
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'2c',
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'3c',
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'4c',
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'5c',
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'6c',
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'7c',
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'8c',
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'9c',
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'Tc',
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'Jc',
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'Qc',
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'Kc',
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'Ac',
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'2d',
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'3d',
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'4d',
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'5d',
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'6d',
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'7d',
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'8d',
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'9d',
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'Td',
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'Jd',
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'Qd',
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'Kd',
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'Ad',
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'01',
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'02',
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]
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while (deck.length > 0) {
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let index = Math.floor(Math.random() * deck.length)
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let card = deck[index]
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deck.splice(index, 1)
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players[current].cards.push(card)
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current = (current + 1) % 3
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}
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update_status()
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}
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function update_status(client = null) {
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;(client || io).emit('status', {
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players: players.length == 3 ? [players[0].cards.length, players[1].cards.length, players[2].cards.length] : [0, 0, 0],
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cards,
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current: current + 1,
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})
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}
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function go(player) {
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if (current != -1 && players.indexOf(player) == current) {
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let card = players[current].cards[0]
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players[current].cards.splice(0, 1)
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console.log(`玩家${current + 1} 出牌 [${card}]`)
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// 判断有没有钓到
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let i = 0
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let getit = false
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for (i = 0; i < cards.length; i++) {
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if (cards[i][0] == card[0]) {
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getit = true
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break
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}
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}
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if (getit) {
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// 将第i张牌后面的牌和玩家刚出的牌一起拿走放回玩家手中的牌后面
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const fishes = [...cards.slice(i), card]
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console.log(`玩家${current + 1} 钓到了 ${fishes.length} 条鱼`)
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io.emit('alert', `玩家${current + 1} 钓到了 ${fishes.length} 条鱼`)
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players[current].cards = players[current].cards.concat(fishes)
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cards = cards.slice(0, i)
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} else {
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cards.push(card)
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if (players[current].cards.length == 0) {
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player.emit('alert', '你输了')
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player.broadcast.emit('alert', `玩家${current + 1}输了`)
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}
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current = (current + 1) % 3
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while (players[current].cards.length == 0) {
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current = (current + 1) % 3
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}
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}
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// 游戏结束了?
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let looser = 0
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let winner = 0
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for (let index = 0; index < players.length; index++) {
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if (players[index].cards.length == 0) looser++
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else winner = index + 1
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}
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if (looser >= 2) {
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io.emit('alert', '游戏结束了~~~')
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players[winner - 1].emit('alert', '恭喜,你赢了!')
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players[winner - 1].broadcast.emit('alert', `你失败了,玩家${winner}获胜了!`)
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finish()
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}
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update_status()
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}
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}
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function finish() {
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current = -1
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cards.length = 0
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players.length = 0
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update_status()
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io.emit('join', 0)
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io.emit('players', 0)
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}
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