可以玩了

This commit is contained in:
赵鑫 2022-08-18 16:38:43 +08:00
parent 0e47630eeb
commit af239b349e
4 changed files with 249 additions and 89 deletions

36
public/client.js Normal file
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@ -0,0 +1,36 @@
const player = io()
let myNumber = 0
player.on('alert', (message) => {
alert(message)
})
player.on('onlineNumber', (number) => {
onlineNumber.innerText = number
})
player.on('playersNumber', (number) => {
playersNumber.innerText = number
})
player.on('join', (number) => {
myNumber = number
playerNumber.innerText = number
buttonJoin.innerText = number == 0 ? '加入' : '退出'
buttonJoin.style.color = number == 0 ? 'red' : 'black'
})
player.on('status', (status) => {
const { players, cards, current } = status
player1.innerText = makeCards(players[0] || 0)
player2.innerText = makeCards(players[1] || 0)
player3.innerText = makeCards(players[2] || 0)
currentPlayerNumber.innerText = current + 1
buttonGo.style.color = myNumber > 0 && myNumber === current + 1 ? 'red' : 'black'
cardsDisplay.innerText = cards
})
function makeCards(n) {
if (n == 0) return ''
return '['.repeat(n) + ']'
}

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@ -5,47 +5,25 @@
<meta charset="UTF-8">
<meta name="viewport" ,content="width=device-width, initial-scale=1.0">
<link rel="shortcut icon" href="data:" type="image/x-icon">
<!-- <link rel="stylesheet" href="style.css"> -->
<title>小猫钓鱼</title>
<style>
.ready {
color: red;
}
</style>
</head>
<body>
<h1>小猫钓鱼</h1>
<h2>在线人数:<var id="onlineNumber">0</var></h2>
<h2>玩家人数:<var id="playersNumber">0</var></h2>
<button id="buttonReady">我准备好了</button>
<div id="players"></div>
<div id="cards"></div>
<p>[ 在线 <var id="onlineNumber">0</var> ] [ 玩家 <var id="playersNumber">0</var> ] [ 我是 玩家<var
id="playerNumber">0</var>
]</p>
<p>玩家1 <var id="player1"></var></p>
<p>玩家2 <var id="player2"></var></p>
<p>玩家3 <var id="player3"></var></p>
<p>当前 = 玩家<var id="currentPlayerNumber">0</var></p>
<p>
<button id="buttonJoin" style="color:red;" onclick="player.emit('join')">加入</button>
<button id="buttonGo" onclick="player.emit('go')">出牌</button>
</p>
<p id="cardsDisplay"></p>
<script src="/socket.io/socket.io.js"></script>
<script>
const player = io()
player.on('onlineNumber', (number) => {
onlineNumber.innerText = number
})
player.on('playersNumber', (number) => {
playersNumber.innerText = number
buttonReady.classList.remove('ready')
})
player.on('ready', (ready) => {
if(ready) buttonReady.classList.add('ready')
else buttonReady.classList.remove('ready')
})
player.on('status', (status)=>{
console.table(status)
})
buttonReady.addEventListener('click', (e) => player.emit('ready'))
</script>
<script src="client.js"></script>
</body>
</html>

254
server.js
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@ -1,71 +1,217 @@
const express = require('express')
const game = express()
game.use(express.static('public'))
const host = process.env.HOST || '0.0.0.0'
const port = process.env.PORT || 3000
const server = game.listen(port, host, () => console.log(`小猫钓鱼游戏服务运行在 http://${host}:${port}/`))
const io = require('socket.io')(server)
const 游戏 = express()
游戏.use(express.static('public'))
const 主机 = process.env.HOST || '0.0.0.0'
const 端口 = process.env.PORT || 3000
const 服务器 = 游戏.listen(端口, 主机, () => console.log(`小猫钓鱼游戏服务运行在 http://${主机}:${端口}/`))
const IO = require('socket.io')(服务器)
const clients = []
const players = []
const cards = []
let current = 0
let started = false
const clients = [] // 所有客户
const players = [] // 所有玩家
let cardsOnTable = [] // 桌上的牌
let currentPlayerNumber = -1 // 当前玩家序号
function isGameStarted() {
if (players.length < 2) return false
for (let player of players) {
if (!player.ready) return false
}
return true
}
IO.on('connection', (client) => {
addClient(client)
client.on('disconnect', () => removeClient(client))
client.on('join', () => playerJoin(client))
client.on('go', () => go(client))
})
io.on('connection', (client) => {
client.ready = false
function addClient(client) {
client.cards = []
clients.push(client)
io.emit('onlineNumber', clients.length)
io.emit('playersNumber', players.length)
client.on('ready', () => {
if (!isGameStarted()) {
client.ready = !client.ready
if (client.ready) {
players.push(client)
} else {
const index = players.indexOf(client)
players.splice(index, 1)
IO.emit('onlineNumber', clients.length)
client.emit('playersNumber', players.length)
client.emit('join', 0)
gameStatus() // TODO只告诉当前加入的客户端
console.info(`新客户端已连接,当前客户端${clients.length}`)
}
io.emit('playersNumber', players.length)
client.emit('ready', client.ready)
if (isGameStarted()) gameStart()
}
})
client.on('disconnect', () => {
const index = clients.indexOf(client)
function removeClient(client) {
let index = clients.indexOf(client)
clients.splice(index, 1)
io.emit('onlineNumber', clients.length)
})
})
IO.emit('onlineNumber', clients.length)
console.log(`已断开,当前客户端${clients.length}`)
if (players.includes(client)) {
index = players.indexOf(client)
players.splice(index, 1)
IO.emit('playersNumber', players.length)
// 游戏被迫结束?
if (players.length == 2) {
gameFinished()
IO.emit('alert', `玩家${index + 1}掉线了`)
}
}
}
function playerJoin(player) {
if (players.length < 3) {
let playerIndex = players.indexOf(player)
let playerNumber = playerIndex + 1
if (playerNumber > 0) {
playerNumber = 0
players.splice(playerIndex, 1)
console.log(`玩家${playerNumber} 已退出,当前玩家数:${players.length}`)
} else {
players.push(player)
playerNumber = players.indexOf(player) + 1
console.log(`玩家${playerNumber} 已加入,当前玩家数:${players.length}`)
player.cards = []
if (players.length === 3) gameStart()
}
player.emit('join', playerNumber)
IO.emit('playersNumber', players.length)
}
}
function gameStart() {
console.log('游戏开始')
// cards = []
cards.length = 0
current = 0
// 洗牌 -> players.cards 每家18张
// players[0].cards = [1, 2, 3]
// players[1].cards = [1, 2, 3, 4]
// players[2].cards = [1, 2, 3, 4, 5]
// ...
emitStatus()
cardsOnTable.length = 0
currentPlayerNumber = 0
// 洗牌每玩家发18张
const drawer = [
{ color: '♠️', value: '2' },
{ color: '♠️', value: '3' },
{ color: '♠️', value: '4' },
{ color: '♠️', value: '5' },
{ color: '♠️', value: '6' },
{ color: '♠️', value: '7' },
{ color: '♠️', value: '8' },
{ color: '♠️', value: '9' },
{ color: '♠️', value: '10' },
{ color: '♠️', value: 'J' },
{ color: '♠️', value: 'Q' },
{ color: '♠️', value: 'K' },
{ color: '♠️', value: 'A' },
{ color: '♥️', value: '2' },
{ color: '♥️', value: '3' },
{ color: '♥️', value: '4' },
{ color: '♥️', value: '5' },
{ color: '♥️', value: '6' },
{ color: '♥️', value: '7' },
{ color: '♥️', value: '8' },
{ color: '♥️', value: '9' },
{ color: '♥️', value: '10' },
{ color: '♥️', value: 'J' },
{ color: '♥️', value: 'Q' },
{ color: '♥️', value: 'K' },
{ color: '♥️', value: 'A' },
{ color: '♣️', value: '2' },
{ color: '♣️', value: '3' },
{ color: '♣️', value: '4' },
{ color: '♣️', value: '5' },
{ color: '♣️', value: '6' },
{ color: '♣️', value: '7' },
{ color: '♣️', value: '8' },
{ color: '♣️', value: '9' },
{ color: '♣️', value: '10' },
{ color: '♣️', value: 'J' },
{ color: '♣️', value: 'Q' },
{ color: '♣️', value: 'K' },
{ color: '♣️', value: 'A' },
{ color: '♦️', value: '2' },
{ color: '♦️', value: '3' },
{ color: '♦️', value: '4' },
{ color: '♦️', value: '5' },
{ color: '♦️', value: '6' },
{ color: '♦️', value: '7' },
{ color: '♦️', value: '8' },
{ color: '♦️', value: '9' },
{ color: '♦️', value: '10' },
{ color: '♦️', value: 'J' },
{ color: '♦️', value: 'Q' },
{ color: '♦️', value: 'K' },
{ color: '♦️', value: 'A' },
{ color: '小', value: 'Joker' },
{ color: '大', value: 'Joker' },
]
while (drawer.length > 0) {
let index = Math.floor(Math.random() * drawer.length)
let card = drawer[index]
players[currentPlayerNumber].cards.push(card)
drawer.splice(index, 1)
currentPlayerNumber = (currentPlayerNumber + 1) % 3
}
function emitStatus() {
gameStatus()
}
function gameStatus() {
const cardsNumbers = []
for (let p of players) {
cardsNumbers.push(p.cards.length)
for (let player of players) {
cardsNumbers.push(player.cards.length)
}
io.emit('status', { players: cardsNumbers, cards, current })
const cardsStrings = []
for (let card of cardsOnTable) {
cardsStrings.push(`[${card.color}${card.value}]`)
}
IO.emit('status', {
players: cardsNumbers,
cards: cardsStrings.join(''),
current: currentPlayerNumber,
})
}
function go(client) {
if (currentPlayerNumber != -1 && players.indexOf(client) === currentPlayerNumber) {
let card = players[currentPlayerNumber].cards[0]
players[currentPlayerNumber].cards.splice(0, 1)
console.log(`玩家${currentPlayerNumber + 1} 出牌 [${card.color} ${card.value}]`)
// 判断有没有钓到
let i = 0
let getit = false
for (i = 0; i < cardsOnTable.length; i++) {
if (cardsOnTable[i].value == card.value) {
getit = true
break
}
}
if (getit) {
// 将第i张牌后面的牌和玩家刚出的牌一起拿走放回玩家手中的牌后面
const fishes = [...cardsOnTable.slice(i), card]
console.log(`玩家${currentPlayerNumber + 1} 钓到 ${fishes.length} 条鱼`)
players[currentPlayerNumber].cards = players[currentPlayerNumber].cards.concat(fishes)
cardsOnTable = cardsOnTable.slice(0, i)
} else {
cardsOnTable.push(card)
if (players[currentPlayerNumber].cards.length == 0) {
client.emit('alert', '你输了')
}
currentPlayerNumber = (currentPlayerNumber + 1) % 3
while (players[currentPlayerNumber].cards.length == 0) {
currentPlayerNumber = (currentPlayerNumber + 1) % 3
}
}
gameStatus()
// 游戏结束了?
let looser = 0
let winner = 0
for (let index = 0; index < players.length; index++) {
const player = players[index]
if (player.cards.length == 0) looser++
else winner = index + 1
}
if (looser >= 2) {
gameFinished()
players[index].emit('alert', '你赢了!')
players[index].broadcast.emit('alert', `玩家${winner} 获胜了!`)
}
}
}
function gameFinished() {
players.length = 0
cardsOnTable.length = 0
currentPlayerNumber = -1
IO.emit('join', 0)
IO.emit('playersNumber', 0)
IO.emit('status', { players: [0, 0, 0], cards: '', current: currentPlayerNumber })
}