初步测试完毕
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204729d5d9
@ -1,50 +1,51 @@
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const player = io()
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let myNumber = 0
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let autoPlayer = 0
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let my_number = 0
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let auto_play = false
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buttonAuto.addEventListener('click', () => {
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auto_play = !auto_play
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if (auto_play) player.emit('go')
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buttonAuto.style.color = auto_play ? 'red' : 'black'
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})
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player.on('online', (number) => (online.innerText = number))
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player.on('players', (number) => (players.innerText = number))
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player.on('alert', (message) => {
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alert(message)
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})
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player.on('onlineNumber', (number) => {
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onlineNumber.innerText = number
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})
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player.on('playersNumber', (number) => {
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playersNumber.innerText = number
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const alert = document.createElement('li')
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alert.innerText = message
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messages.appendChild(alert)
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while (messages.childElementCount > 5) messages.childNodes[0].remove()
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})
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player.on('join', (number) => {
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myNumber = number
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playerNumber.innerText = number
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buttonJoin.innerText = number == 0 ? '加入' : '退出'
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buttonJoin.style.color = number == 0 ? 'red' : 'black'
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my_number = number
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player_number.innerText = number
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buttonJoin.innerText = number ? '退出' : '加入'
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buttonJoin.style.color = number ? 'black' : 'red'
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})
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player.on('status', (status) => {
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const { players, cards, current } = status
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// 更新玩家剩余牌数的显示
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player1.innerText = '🎴'.repeat(players[0] || 0)
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player2.innerText = '🎴'.repeat(players[1] || 0)
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player3.innerText = '🎴'.repeat(players[2] || 0)
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currentPlayerNumber.innerText = current + 1
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buttonGo.style.color = myNumber > 0 && myNumber === current + 1 ? 'red' : 'black'
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cardsDisplay.innerHTML = ''
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// 更新桌面上牌的显示
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table.innerHTML = ''
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for (let cid of cards) {
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let card = document.createElement('card-t')
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card.setAttribute('cid', cid)
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card.setAttribute('backcolor', cid[1] == 1 ? 'black' : 'red')
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card.setAttribute('backtext', 'JOKER')
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cardsDisplay.appendChild(card)
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card.setAttribute('backcolor', cid[1] == 1 ? 'black' : 'red')
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table.appendChild(card)
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}
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})
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buttonAuto.addEventListener('click', () => {
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if (autoPlayer != 0) {
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clearInterval(autoPlayer)
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autoPlayer = 0
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buttonAuto.style.color = 'black'
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// 依据当前玩家更新相关显示
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currentPlayerNumber.innerText = current
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if (my_number > 0 && my_number == current) {
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if (auto_play) player.emit('go')
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else buttonGo.style.color = 'red'
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} else {
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autoPlayer = setInterval(() => player.emit('go'), 1000)
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buttonAuto.style.color = 'red'
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buttonGo.style.color = 'black'
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}
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})
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@ -4,12 +4,8 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" ,content="width=device-width, initial-scale=1.0">
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<link
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href="data:image/x-icon;base64,AAABAAEAEBAAAAEACABoBQAAFgAAACgAAAAQAAAAIAAAAAEACAAAAAAAAAEAAAAAAAAAAAAAAAEAAAAAAAAAAAAANDQ0AHFxcQBPT08AjIyMAAsLCwAUFBQA0tLSAHNzcwDb29sAJiYmAOTk5AAvLy8A7e3tAMLCwgAEBAQA9vb2AMvLywD///8AqampALu7uwCQkJAAMTExAAYGBgD4+PgA1tbWAImJiQDx8fEAMzMzADw8PAD6+voApKSkAOHh4QABAQEANTU1AAoKCgD8/PwAPj4+ABMTEwDa2toA4+PjAOzs7ACNjY0AYmJiAAMDAwDBwcEAysrKAAwMDAD+/v4AUlJSAOXl5QCGhoYAurq6AFtbWwAwMDAA7u7uAPf39wDV1dUA3t7eAOfn5wAyMjIAxcXFAAcHBwCampoAzs7OABkZGQDX19cAtbW1ACsrKwDp6ekAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEhIQEwgdCjY8RBYrKhsSEhISEhIkCQMAAEQ9GyQSEhISEhISEhIbAQUgEhISEhISEhISOhQnEh8VEjIuKRISEhISLSMhLCoJOTQ+IQYOEhISN0EAAAAACAQ+AAAALygkEjQAAAAAAA8XAAAAAAA/CxJFIwAAAAAAAAAAAAAABx4SEjMAAAAAAAAAAAAAIh4SEhIYMQAAAAAAAAAAJkASEhISEjgCAAAAAAAADEISEhISEhISMBoAAAAAJTsSEhISEhISEhISMwAAFkUSEhISEhISEhISEh4cABESEhISEhISEhISEhISQzUSEhISEhISEhISEhISEg0ZEhISEhISEgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA="
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rel="icon" type="image/x-icon" />
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<!-- <link rel="shortcut icon" href="data:" type="image/x-icon"> -->
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<link rel="shortcut icon" href="favicon.ico" type="image/x-icon">
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<title>小猫钓鱼</title>
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<style>
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card-t {
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display: inline-block;
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@ -22,9 +18,7 @@
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<body>
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<h1>小猫钓鱼</h1>
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<!-- <card-t cid="Qs"></card-t> -->
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<p>[ 在线 <var id="onlineNumber">0</var> ] [ 玩家 <var id="playersNumber">0</var> ] [ 我是 玩家<var
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id="playerNumber">0</var>
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<p>[ 在线 <var id="online">0</var> ] [ 玩家 <var id="players">0</var> ] [ 我是 玩家<var id="player_number">0</var>
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] [ 当前 玩家<var id="currentPlayerNumber">0</var>
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]</p>
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<p>玩家1 <var id="player1"></var></p>
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@ -36,8 +30,8 @@
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<button id="buttonAuto">自动</button>
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</p>
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<p id="cardsDisplay"></p>
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<p id="table"></p>
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<ul id="messages" style="color:red;"></ul>
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<!-- https://github.com/cardmeister/cardmeister.github.io -->
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<script src="/elements.cardmeister.min.js"></script>
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314
server.js
314
server.js
@ -1,218 +1,224 @@
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const express = require('express')
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const 应用 = express()
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应用.use(require('compression')())
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应用.use(express.static('public'))
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const 主机 = process.env.HOST || '0.0.0.0'
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const 端口 = process.env.PORT || 3000
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const 服务器 = 应用.listen(端口, 主机, () => console.log(`小猫钓鱼游戏服务运行在 http://${主机}:${端口}/`))
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const IO = require('socket.io')(服务器)
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const application = express()
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application.use(require('compression')())
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application.use(express.static('public'))
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const host = process.env.HOST || '0.0.0.0'
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const port = process.env.PORT || 3000
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const server = application.listen(port, host, () => console.log(`小猫钓鱼游戏服务运行在 http://${host}:${port}/`))
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const io = require('socket.io')(server)
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const clients = [] // 所有客户
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const players = [] // 所有玩家
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let cardsOnTable = [] // 桌上的牌
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let currentPlayerNumber = -1 // 当前玩家序号
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let current = -1 // 当前玩家序号
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let cards = [] // 桌上的牌
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IO.on('connection', (client) => {
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addClient(client)
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client.on('disconnect', () => removeClient(client))
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client.on('join', () => playerJoin(client))
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io.on('connection', (client) => {
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// 初始化客户端
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client.cards = []
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clients.push(client)
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console.info(`新连接,当前客户端${clients.length}个`)
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// 广播新的客户端数量
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io.emit('online', clients.length)
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// 通知客户当前游戏状态
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update_status(client)
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client.emit('join', 0)
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client.emit('players', players.length)
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// 其它客户事件处理
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client.on('disconnect', () => disconnect(client))
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client.on('join', () => join(client))
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client.on('go', () => go(client))
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})
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function addClient(client) {
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client.cards = []
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clients.push(client)
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IO.emit('onlineNumber', clients.length)
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client.emit('playersNumber', players.length)
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client.emit('join', 0)
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gameStatus() // TODO:只告诉当前加入的客户端
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console.info(`新客户端已连接,当前客户端${clients.length}个`)
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}
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function removeClient(client) {
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function disconnect(client) {
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// 移除客户端
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let index = clients.indexOf(client)
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clients.splice(index, 1)
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IO.emit('onlineNumber', clients.length)
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io.emit('online', clients.length)
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console.log(`已断开,当前客户端${clients.length}个`)
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// 移除玩家
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if (players.includes(client)) {
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index = players.indexOf(client)
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players.splice(index, 1)
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IO.emit('playersNumber', players.length)
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// 游戏被迫结束?
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io.emit('players', players.length)
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// 游戏被迫结束
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if (players.length == 2) {
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gameFinished()
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IO.emit('alert', `玩家${index + 1}掉线了`)
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io.emit('alert', `玩家${index + 1}掉线了,游戏被迫结束!`)
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finish()
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}
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}
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}
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function playerJoin(player) {
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function join(player) {
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if (players.length < 3) {
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let playerIndex = players.indexOf(player)
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let playerNumber = playerIndex + 1
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if (playerNumber > 0) {
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playerNumber = 0
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players.splice(playerIndex, 1)
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console.log(`玩家${playerNumber} 已退出,当前玩家数:${players.length}`)
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let player_index = players.indexOf(player)
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let player_number = player_index + 1
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if (player_number > 0) {
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players.splice(player_index, 1)
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player.broadcast.emit('alert', `玩家${player_number}退出了游戏`)
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console.log(`玩家${player_number}退出了,当前玩家${players.length}个`)
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player.emit('alert', '你退出了游戏')
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player.emit('join', 0)
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player_number = 0
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for (let i = 0; i < players.length; i++) {
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players[i].emit('join', i + 1)
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players[i].emit('alert', `你现在是玩家${i + 1}`)
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}
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} else {
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players.push(player)
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playerNumber = players.indexOf(player) + 1
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console.log(`玩家${playerNumber} 已加入,当前玩家数:${players.length}`)
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player.cards = []
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if (players.length === 3) gameStart()
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players.push(player)
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player_number = players.indexOf(player) + 1
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player.emit('join', player_number)
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player.emit('alert', `你现在是玩家${player_number}`)
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player.broadcast.emit('alert', `玩家${player_number}加入了游戏`)
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console.log(`玩家${player_number}加入了,当前玩家${players.length}个`)
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if (players.length === 3) start()
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}
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player.emit('join', playerNumber)
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IO.emit('playersNumber', players.length)
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io.emit('players', players.length)
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}
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}
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function gameStart() {
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console.log('游戏开始')
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cardsOnTable.length = 0
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currentPlayerNumber = 0
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// 洗牌,每玩家发18张
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const deck = [
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{ suit: 's', rank: '2' },
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{ suit: 's', rank: '3' },
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{ suit: 's', rank: '4' },
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{ suit: 's', rank: '5' },
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{ suit: 's', rank: '6' },
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{ suit: 's', rank: '7' },
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{ suit: 's', rank: '8' },
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{ suit: 's', rank: '9' },
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{ suit: 's', rank: 'T' },
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{ suit: 's', rank: 'J' },
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{ suit: 's', rank: 'Q' },
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{ suit: 's', rank: 'K' },
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{ suit: 's', rank: 'A' },
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{ suit: 'h', rank: '2' },
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{ suit: 'h', rank: '3' },
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{ suit: 'h', rank: '4' },
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{ suit: 'h', rank: '5' },
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{ suit: 'h', rank: '6' },
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{ suit: 'h', rank: '7' },
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{ suit: 'h', rank: '8' },
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{ suit: 'h', rank: '9' },
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{ suit: 'h', rank: 'T' },
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{ suit: 'h', rank: 'J' },
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{ suit: 'h', rank: 'Q' },
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{ suit: 'h', rank: 'K' },
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{ suit: 'h', rank: 'A' },
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{ suit: 'c', rank: '2' },
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{ suit: 'c', rank: '3' },
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{ suit: 'c', rank: '4' },
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{ suit: 'c', rank: '5' },
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{ suit: 'c', rank: '6' },
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{ suit: 'c', rank: '7' },
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{ suit: 'c', rank: '8' },
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{ suit: 'c', rank: '9' },
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{ suit: 'c', rank: 'T' },
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{ suit: 'c', rank: 'J' },
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{ suit: 'c', rank: 'Q' },
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{ suit: 'c', rank: 'K' },
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{ suit: 'c', rank: 'A' },
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{ suit: 'd', rank: '2' },
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{ suit: 'd', rank: '3' },
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{ suit: 'd', rank: '4' },
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{ suit: 'd', rank: '5' },
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{ suit: 'd', rank: '6' },
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{ suit: 'd', rank: '7' },
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{ suit: 'd', rank: '8' },
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{ suit: 'd', rank: '9' },
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{ suit: 'd', rank: 'T' },
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{ suit: 'd', rank: 'J' },
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{ suit: 'd', rank: 'Q' },
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{ suit: 'd', rank: 'K' },
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{ suit: 'd', rank: 'A' },
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{ suit: '1', rank: '0' },
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{ suit: '2', rank: '0' },
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function start() {
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console.log('新游戏开始')
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io.emit('alert', '游戏开始了!')
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// 初始化游戏状态
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current = 0
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cards = []
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players[0].cards = []
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players[1].cards = []
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players[2].cards = []
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// 三个玩家每人发18张牌
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let deck = [
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'2s',
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'3s',
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'4s',
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'5s',
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'6s',
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'7s',
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'8s',
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'9s',
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'Ts',
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'Js',
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'Qs',
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'Ks',
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'As',
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'2h',
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'3h',
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'4h',
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'5h',
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'6h',
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'7h',
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'8h',
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'9h',
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'Th',
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'Jh',
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'Qh',
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'Kh',
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'Ah',
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'2c',
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'3c',
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'4c',
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'5c',
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'6c',
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'7c',
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'8c',
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'9c',
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'Tc',
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'Jc',
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'Qc',
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'Kc',
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'Ac',
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'2d',
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'3d',
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'4d',
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'5d',
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'6d',
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'7d',
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'8d',
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'9d',
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'Td',
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'Jd',
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'Qd',
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'Kd',
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'Ad',
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'01',
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'02',
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]
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while (deck.length > 0) {
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let index = Math.floor(Math.random() * deck.length)
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let card = deck[index]
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players[currentPlayerNumber].cards.push(card)
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deck.splice(index, 1)
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currentPlayerNumber = (currentPlayerNumber + 1) % 3
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players[current].cards.push(card)
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current = (current + 1) % 3
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}
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update_status()
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}
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gameStatus()
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}
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function gameStatus() {
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const cardsNumbers = []
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for (let player of players) {
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cardsNumbers.push(player.cards.length)
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}
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const cardsStrings = []
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for (let card of cardsOnTable) {
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cardsStrings.push(`${card.rank}${card.suit}`)
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}
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IO.emit('status', {
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players: cardsNumbers,
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cards: cardsStrings,
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current: currentPlayerNumber,
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function update_status(client = null) {
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;(client || io).emit('status', {
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players: players.length == 3 ? [players[0].cards.length, players[1].cards.length, players[2].cards.length] : [0, 0, 0],
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cards,
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current: current + 1,
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})
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}
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function go(client) {
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if (currentPlayerNumber != -1 && players.indexOf(client) === currentPlayerNumber) {
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let card = players[currentPlayerNumber].cards[0]
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players[currentPlayerNumber].cards.splice(0, 1)
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console.log(`玩家${currentPlayerNumber + 1} 出牌 [${card.rank}${card.suit}]`)
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function go(player) {
|
||||
if (current != -1 && players.indexOf(player) == current) {
|
||||
let card = players[current].cards[0]
|
||||
players[current].cards.splice(0, 1)
|
||||
console.log(`玩家${current + 1} 出牌 [${card}]`)
|
||||
|
||||
// 判断有没有钓到
|
||||
let i = 0
|
||||
let getit = false
|
||||
for (i = 0; i < cardsOnTable.length; i++) {
|
||||
if (cardsOnTable[i].rank == card.rank) {
|
||||
for (i = 0; i < cards.length; i++) {
|
||||
if (cards[i][0] == card[0]) {
|
||||
getit = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if (getit) {
|
||||
// 将第i张牌后面的牌和玩家刚出的牌一起拿走放回玩家手中的牌后面
|
||||
const fishes = [...cardsOnTable.slice(i), card]
|
||||
console.log(`玩家${currentPlayerNumber + 1} 钓到 ${fishes.length} 条鱼`)
|
||||
players[currentPlayerNumber].cards = players[currentPlayerNumber].cards.concat(fishes)
|
||||
cardsOnTable = cardsOnTable.slice(0, i)
|
||||
const fishes = [...cards.slice(i), card]
|
||||
console.log(`玩家${current + 1} 钓到了 ${fishes.length} 条鱼`)
|
||||
io.emit('alert', `玩家${current + 1} 钓到了 ${fishes.length} 条鱼`)
|
||||
players[current].cards = players[current].cards.concat(fishes)
|
||||
cards = cards.slice(0, i)
|
||||
} else {
|
||||
cardsOnTable.push(card)
|
||||
if (players[currentPlayerNumber].cards.length == 0) {
|
||||
client.emit('alert', '你输了')
|
||||
cards.push(card)
|
||||
if (players[current].cards.length == 0) {
|
||||
player.emit('alert', '你输了')
|
||||
player.broadcast.emit('alert', `玩家${current + 1}输了`)
|
||||
}
|
||||
currentPlayerNumber = (currentPlayerNumber + 1) % 3
|
||||
while (players[currentPlayerNumber].cards.length == 0) {
|
||||
currentPlayerNumber = (currentPlayerNumber + 1) % 3
|
||||
current = (current + 1) % 3
|
||||
while (players[current].cards.length == 0) {
|
||||
current = (current + 1) % 3
|
||||
}
|
||||
}
|
||||
|
||||
gameStatus()
|
||||
|
||||
// 游戏结束了?
|
||||
let looser = 0
|
||||
let winner = 0
|
||||
for (let index = 0; index < players.length; index++) {
|
||||
const player = players[index]
|
||||
if (player.cards.length == 0) looser++
|
||||
if (players[index].cards.length == 0) looser++
|
||||
else winner = index + 1
|
||||
}
|
||||
|
||||
if (looser >= 2) {
|
||||
players[winner - 1].emit('alert', '你赢了!')
|
||||
players[winner - 1].broadcast.emit('alert', `玩家${winner} 获胜了!`)
|
||||
gameFinished()
|
||||
io.emit('alert', '游戏结束了~~~')
|
||||
players[winner - 1].emit('alert', '恭喜,你赢了!')
|
||||
players[winner - 1].broadcast.emit('alert', `你失败了,玩家${winner}获胜了!`)
|
||||
finish()
|
||||
}
|
||||
|
||||
update_status()
|
||||
}
|
||||
}
|
||||
|
||||
function gameFinished() {
|
||||
function finish() {
|
||||
current = -1
|
||||
cards.length = 0
|
||||
players.length = 0
|
||||
cardsOnTable.length = 0
|
||||
currentPlayerNumber = -1
|
||||
IO.emit('join', 0)
|
||||
IO.emit('playersNumber', 0)
|
||||
IO.emit('status', { players: [0, 0, 0], cards: '', current: currentPlayerNumber })
|
||||
update_status()
|
||||
io.emit('join', 0)
|
||||
io.emit('players', 0)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user