初步测试完毕

This commit is contained in:
赵鑫 2022-08-20 16:10:01 +08:00
parent dfc3d1759d
commit 204729d5d9
3 changed files with 193 additions and 192 deletions

View File

@ -1,50 +1,51 @@
const player = io()
let myNumber = 0
let autoPlayer = 0
let my_number = 0
let auto_play = false
buttonAuto.addEventListener('click', () => {
auto_play = !auto_play
if (auto_play) player.emit('go')
buttonAuto.style.color = auto_play ? 'red' : 'black'
})
player.on('online', (number) => (online.innerText = number))
player.on('players', (number) => (players.innerText = number))
player.on('alert', (message) => {
alert(message)
})
player.on('onlineNumber', (number) => {
onlineNumber.innerText = number
})
player.on('playersNumber', (number) => {
playersNumber.innerText = number
const alert = document.createElement('li')
alert.innerText = message
messages.appendChild(alert)
while (messages.childElementCount > 5) messages.childNodes[0].remove()
})
player.on('join', (number) => {
myNumber = number
playerNumber.innerText = number
buttonJoin.innerText = number == 0 ? '加入' : '退出'
buttonJoin.style.color = number == 0 ? 'red' : 'black'
my_number = number
player_number.innerText = number
buttonJoin.innerText = number ? '退出' : '加入'
buttonJoin.style.color = number ? 'black' : 'red'
})
player.on('status', (status) => {
const { players, cards, current } = status
// 更新玩家剩余牌数的显示
player1.innerText = '🎴'.repeat(players[0] || 0)
player2.innerText = '🎴'.repeat(players[1] || 0)
player3.innerText = '🎴'.repeat(players[2] || 0)
currentPlayerNumber.innerText = current + 1
buttonGo.style.color = myNumber > 0 && myNumber === current + 1 ? 'red' : 'black'
cardsDisplay.innerHTML = ''
// 更新桌面上牌的显示
table.innerHTML = ''
for (let cid of cards) {
let card = document.createElement('card-t')
card.setAttribute('cid', cid)
card.setAttribute('backcolor', cid[1] == 1 ? 'black' : 'red')
card.setAttribute('backtext', 'JOKER')
cardsDisplay.appendChild(card)
card.setAttribute('backcolor', cid[1] == 1 ? 'black' : 'red')
table.appendChild(card)
}
})
buttonAuto.addEventListener('click', () => {
if (autoPlayer != 0) {
clearInterval(autoPlayer)
autoPlayer = 0
buttonAuto.style.color = 'black'
// 依据当前玩家更新相关显示
currentPlayerNumber.innerText = current
if (my_number > 0 && my_number == current) {
if (auto_play) player.emit('go')
else buttonGo.style.color = 'red'
} else {
autoPlayer = setInterval(() => player.emit('go'), 1000)
buttonAuto.style.color = 'red'
buttonGo.style.color = 'black'
}
})

View File

@ -4,12 +4,8 @@
<head>
<meta charset="UTF-8">
<meta name="viewport" ,content="width=device-width, initial-scale=1.0">
<link
href="data:image/x-icon;base64,AAABAAEAEBAAAAEACABoBQAAFgAAACgAAAAQAAAAIAAAAAEACAAAAAAAAAEAAAAAAAAAAAAAAAEAAAAAAAAAAAAANDQ0AHFxcQBPT08AjIyMAAsLCwAUFBQA0tLSAHNzcwDb29sAJiYmAOTk5AAvLy8A7e3tAMLCwgAEBAQA9vb2AMvLywD///8AqampALu7uwCQkJAAMTExAAYGBgD4+PgA1tbWAImJiQDx8fEAMzMzADw8PAD6+voApKSkAOHh4QABAQEANTU1AAoKCgD8/PwAPj4+ABMTEwDa2toA4+PjAOzs7ACNjY0AYmJiAAMDAwDBwcEAysrKAAwMDAD+/v4AUlJSAOXl5QCGhoYAurq6AFtbWwAwMDAA7u7uAPf39wDV1dUA3t7eAOfn5wAyMjIAxcXFAAcHBwCampoAzs7OABkZGQDX19cAtbW1ACsrKwDp6ekAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEhIQEwgdCjY8RBYrKhsSEhISEhIkCQMAAEQ9GyQSEhISEhISEhIbAQUgEhISEhISEhISOhQnEh8VEjIuKRISEhISLSMhLCoJOTQ+IQYOEhISN0EAAAAACAQ+AAAALygkEjQAAAAAAA8XAAAAAAA/CxJFIwAAAAAAAAAAAAAABx4SEjMAAAAAAAAAAAAAIh4SEhIYMQAAAAAAAAAAJkASEhISEjgCAAAAAAAADEISEhISEhISMBoAAAAAJTsSEhISEhISEhISMwAAFkUSEhISEhISEhISEh4cABESEhISEhISEhISEhISQzUSEhISEhISEhISEhISEg0ZEhISEhISEgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA="
rel="icon" type="image/x-icon" />
<!-- <link rel="shortcut icon" href="data:" type="image/x-icon"> -->
<link rel="shortcut icon" href="favicon.ico" type="image/x-icon">
<title>小猫钓鱼</title>
<style>
card-t {
display: inline-block;
@ -22,9 +18,7 @@
<body>
<h1>小猫钓鱼</h1>
<!-- <card-t cid="Qs"></card-t> -->
<p>[ 在线 <var id="onlineNumber">0</var> ] [ 玩家 <var id="playersNumber">0</var> ] [ 我是 玩家<var
id="playerNumber">0</var>
<p>[ 在线 <var id="online">0</var> ] [ 玩家 <var id="players">0</var> ] [ 我是 玩家<var id="player_number">0</var>
] [ 当前 玩家<var id="currentPlayerNumber">0</var>
]</p>
<p>玩家1 <var id="player1"></var></p>
@ -36,8 +30,8 @@
<button id="buttonAuto">自动</button>
</p>
<p id="cardsDisplay"></p>
<p id="table"></p>
<ul id="messages" style="color:red;"></ul>
<!-- https://github.com/cardmeister/cardmeister.github.io -->
<script src="/elements.cardmeister.min.js"></script>

314
server.js
View File

@ -1,218 +1,224 @@
const express = require('express')
const 应用 = express()
应用.use(require('compression')())
应用.use(express.static('public'))
const 主机 = process.env.HOST || '0.0.0.0'
const 端口 = process.env.PORT || 3000
const 服务器 = 应用.listen(端口, 主机, () => console.log(`小猫钓鱼游戏服务运行在 http://${主机}:${端口}/`))
const IO = require('socket.io')(服务器)
const application = express()
application.use(require('compression')())
application.use(express.static('public'))
const host = process.env.HOST || '0.0.0.0'
const port = process.env.PORT || 3000
const server = application.listen(port, host, () => console.log(`小猫钓鱼游戏服务运行在 http://${host}:${port}/`))
const io = require('socket.io')(server)
const clients = [] // 所有客户
const players = [] // 所有玩家
let cardsOnTable = [] // 桌上的牌
let currentPlayerNumber = -1 // 当前玩家序号
let current = -1 // 当前玩家序号
let cards = [] // 桌上的牌
IO.on('connection', (client) => {
addClient(client)
client.on('disconnect', () => removeClient(client))
client.on('join', () => playerJoin(client))
io.on('connection', (client) => {
// 初始化客户端
client.cards = []
clients.push(client)
console.info(`新连接,当前客户端${clients.length}`)
// 广播新的客户端数量
io.emit('online', clients.length)
// 通知客户当前游戏状态
update_status(client)
client.emit('join', 0)
client.emit('players', players.length)
// 其它客户事件处理
client.on('disconnect', () => disconnect(client))
client.on('join', () => join(client))
client.on('go', () => go(client))
})
function addClient(client) {
client.cards = []
clients.push(client)
IO.emit('onlineNumber', clients.length)
client.emit('playersNumber', players.length)
client.emit('join', 0)
gameStatus() // TODO只告诉当前加入的客户端
console.info(`新客户端已连接,当前客户端${clients.length}`)
}
function removeClient(client) {
function disconnect(client) {
// 移除客户端
let index = clients.indexOf(client)
clients.splice(index, 1)
IO.emit('onlineNumber', clients.length)
io.emit('online', clients.length)
console.log(`已断开,当前客户端${clients.length}`)
// 移除玩家
if (players.includes(client)) {
index = players.indexOf(client)
players.splice(index, 1)
IO.emit('playersNumber', players.length)
// 游戏被迫结束
io.emit('players', players.length)
// 游戏被迫结束
if (players.length == 2) {
gameFinished()
IO.emit('alert', `玩家${index + 1}掉线了`)
io.emit('alert', `玩家${index + 1}掉线了,游戏被迫结束!`)
finish()
}
}
}
function playerJoin(player) {
function join(player) {
if (players.length < 3) {
let playerIndex = players.indexOf(player)
let playerNumber = playerIndex + 1
if (playerNumber > 0) {
playerNumber = 0
players.splice(playerIndex, 1)
console.log(`玩家${playerNumber} 已退出,当前玩家数:${players.length}`)
let player_index = players.indexOf(player)
let player_number = player_index + 1
if (player_number > 0) {
players.splice(player_index, 1)
player.broadcast.emit('alert', `玩家${player_number}退出了游戏`)
console.log(`玩家${player_number}退出了,当前玩家${players.length}`)
player.emit('alert', '你退出了游戏')
player.emit('join', 0)
player_number = 0
for (let i = 0; i < players.length; i++) {
players[i].emit('join', i + 1)
players[i].emit('alert', `你现在是玩家${i + 1}`)
}
} else {
players.push(player)
playerNumber = players.indexOf(player) + 1
console.log(`玩家${playerNumber} 已加入,当前玩家数:${players.length}`)
player.cards = []
if (players.length === 3) gameStart()
players.push(player)
player_number = players.indexOf(player) + 1
player.emit('join', player_number)
player.emit('alert', `你现在是玩家${player_number}`)
player.broadcast.emit('alert', `玩家${player_number}加入了游戏`)
console.log(`玩家${player_number}加入了,当前玩家${players.length}`)
if (players.length === 3) start()
}
player.emit('join', playerNumber)
IO.emit('playersNumber', players.length)
io.emit('players', players.length)
}
}
function gameStart() {
console.log('游戏开始')
cardsOnTable.length = 0
currentPlayerNumber = 0
// 洗牌每玩家发18张
const deck = [
{ suit: 's', rank: '2' },
{ suit: 's', rank: '3' },
{ suit: 's', rank: '4' },
{ suit: 's', rank: '5' },
{ suit: 's', rank: '6' },
{ suit: 's', rank: '7' },
{ suit: 's', rank: '8' },
{ suit: 's', rank: '9' },
{ suit: 's', rank: 'T' },
{ suit: 's', rank: 'J' },
{ suit: 's', rank: 'Q' },
{ suit: 's', rank: 'K' },
{ suit: 's', rank: 'A' },
{ suit: 'h', rank: '2' },
{ suit: 'h', rank: '3' },
{ suit: 'h', rank: '4' },
{ suit: 'h', rank: '5' },
{ suit: 'h', rank: '6' },
{ suit: 'h', rank: '7' },
{ suit: 'h', rank: '8' },
{ suit: 'h', rank: '9' },
{ suit: 'h', rank: 'T' },
{ suit: 'h', rank: 'J' },
{ suit: 'h', rank: 'Q' },
{ suit: 'h', rank: 'K' },
{ suit: 'h', rank: 'A' },
{ suit: 'c', rank: '2' },
{ suit: 'c', rank: '3' },
{ suit: 'c', rank: '4' },
{ suit: 'c', rank: '5' },
{ suit: 'c', rank: '6' },
{ suit: 'c', rank: '7' },
{ suit: 'c', rank: '8' },
{ suit: 'c', rank: '9' },
{ suit: 'c', rank: 'T' },
{ suit: 'c', rank: 'J' },
{ suit: 'c', rank: 'Q' },
{ suit: 'c', rank: 'K' },
{ suit: 'c', rank: 'A' },
{ suit: 'd', rank: '2' },
{ suit: 'd', rank: '3' },
{ suit: 'd', rank: '4' },
{ suit: 'd', rank: '5' },
{ suit: 'd', rank: '6' },
{ suit: 'd', rank: '7' },
{ suit: 'd', rank: '8' },
{ suit: 'd', rank: '9' },
{ suit: 'd', rank: 'T' },
{ suit: 'd', rank: 'J' },
{ suit: 'd', rank: 'Q' },
{ suit: 'd', rank: 'K' },
{ suit: 'd', rank: 'A' },
{ suit: '1', rank: '0' },
{ suit: '2', rank: '0' },
function start() {
console.log('新游戏开始')
io.emit('alert', '游戏开始了!')
// 初始化游戏状态
current = 0
cards = []
players[0].cards = []
players[1].cards = []
players[2].cards = []
// 三个玩家每人发18张牌
let deck = [
'2s',
'3s',
'4s',
'5s',
'6s',
'7s',
'8s',
'9s',
'Ts',
'Js',
'Qs',
'Ks',
'As',
'2h',
'3h',
'4h',
'5h',
'6h',
'7h',
'8h',
'9h',
'Th',
'Jh',
'Qh',
'Kh',
'Ah',
'2c',
'3c',
'4c',
'5c',
'6c',
'7c',
'8c',
'9c',
'Tc',
'Jc',
'Qc',
'Kc',
'Ac',
'2d',
'3d',
'4d',
'5d',
'6d',
'7d',
'8d',
'9d',
'Td',
'Jd',
'Qd',
'Kd',
'Ad',
'01',
'02',
]
while (deck.length > 0) {
let index = Math.floor(Math.random() * deck.length)
let card = deck[index]
players[currentPlayerNumber].cards.push(card)
deck.splice(index, 1)
currentPlayerNumber = (currentPlayerNumber + 1) % 3
players[current].cards.push(card)
current = (current + 1) % 3
}
update_status()
}
gameStatus()
}
function gameStatus() {
const cardsNumbers = []
for (let player of players) {
cardsNumbers.push(player.cards.length)
}
const cardsStrings = []
for (let card of cardsOnTable) {
cardsStrings.push(`${card.rank}${card.suit}`)
}
IO.emit('status', {
players: cardsNumbers,
cards: cardsStrings,
current: currentPlayerNumber,
function update_status(client = null) {
;(client || io).emit('status', {
players: players.length == 3 ? [players[0].cards.length, players[1].cards.length, players[2].cards.length] : [0, 0, 0],
cards,
current: current + 1,
})
}
function go(client) {
if (currentPlayerNumber != -1 && players.indexOf(client) === currentPlayerNumber) {
let card = players[currentPlayerNumber].cards[0]
players[currentPlayerNumber].cards.splice(0, 1)
console.log(`玩家${currentPlayerNumber + 1} 出牌 [${card.rank}${card.suit}]`)
function go(player) {
if (current != -1 && players.indexOf(player) == current) {
let card = players[current].cards[0]
players[current].cards.splice(0, 1)
console.log(`玩家${current + 1} 出牌 [${card}]`)
// 判断有没有钓到
let i = 0
let getit = false
for (i = 0; i < cardsOnTable.length; i++) {
if (cardsOnTable[i].rank == card.rank) {
for (i = 0; i < cards.length; i++) {
if (cards[i][0] == card[0]) {
getit = true
break
}
}
if (getit) {
// 将第i张牌后面的牌和玩家刚出的牌一起拿走放回玩家手中的牌后面
const fishes = [...cardsOnTable.slice(i), card]
console.log(`玩家${currentPlayerNumber + 1} 钓到 ${fishes.length} 条鱼`)
players[currentPlayerNumber].cards = players[currentPlayerNumber].cards.concat(fishes)
cardsOnTable = cardsOnTable.slice(0, i)
const fishes = [...cards.slice(i), card]
console.log(`玩家${current + 1} 钓到了 ${fishes.length} 条鱼`)
io.emit('alert', `玩家${current + 1} 钓到了 ${fishes.length} 条鱼`)
players[current].cards = players[current].cards.concat(fishes)
cards = cards.slice(0, i)
} else {
cardsOnTable.push(card)
if (players[currentPlayerNumber].cards.length == 0) {
client.emit('alert', '你输了')
cards.push(card)
if (players[current].cards.length == 0) {
player.emit('alert', '你输了')
player.broadcast.emit('alert', `玩家${current + 1}输了`)
}
currentPlayerNumber = (currentPlayerNumber + 1) % 3
while (players[currentPlayerNumber].cards.length == 0) {
currentPlayerNumber = (currentPlayerNumber + 1) % 3
current = (current + 1) % 3
while (players[current].cards.length == 0) {
current = (current + 1) % 3
}
}
gameStatus()
// 游戏结束了?
let looser = 0
let winner = 0
for (let index = 0; index < players.length; index++) {
const player = players[index]
if (player.cards.length == 0) looser++
if (players[index].cards.length == 0) looser++
else winner = index + 1
}
if (looser >= 2) {
players[winner - 1].emit('alert', '你赢了!')
players[winner - 1].broadcast.emit('alert', `玩家${winner} 获胜了!`)
gameFinished()
io.emit('alert', '游戏结束了~~~')
players[winner - 1].emit('alert', '恭喜,你赢了!')
players[winner - 1].broadcast.emit('alert', `你失败了,玩家${winner}获胜了!`)
finish()
}
update_status()
}
}
function gameFinished() {
function finish() {
current = -1
cards.length = 0
players.length = 0
cardsOnTable.length = 0
currentPlayerNumber = -1
IO.emit('join', 0)
IO.emit('playersNumber', 0)
IO.emit('status', { players: [0, 0, 0], cards: '', current: currentPlayerNumber })
update_status()
io.emit('join', 0)
io.emit('players', 0)
}