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fd21a0746d
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# 包剪锤
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# baojianchui
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![](public/rock-paper-scissors.svg.png)
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包剪锤
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2437
package-lock.json
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2437
package-lock.json
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24
package.json
24
package.json
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{
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"name": "baojianchui",
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"version": "0.1.0",
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"description": "包剪锤",
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"main": "server.js",
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"scripts": {
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"start": "nodemon",
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"repository": {
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"type": "git",
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"url": "ssh://git@nas:2222/zhaoxin/baojianchui.git"
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},
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"keywords": [],
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"author": "Zhao Xin <7176466@qq.com>",
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"license": "MIT",
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"dependencies": {
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"express": "^4.18.1",
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"socketio": "^1.0.0"
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},
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"devDependencies": {
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"nodemon": "^2.0.19"
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}
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}
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@ -1,31 +0,0 @@
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const player = io()
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document.body.addEventListener('keyup', (event) => {
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const shape = { 68: 'rock', 70: 'paper', 83: 'scissors' }[event.keyCode]
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if (shape) player.emit('shape', shape)
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})
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function rename() {
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const name = prompt('请输入您的名字')
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if (name) player.emit('rename', name)
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}
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player.on('status', (status) => {
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const player1 = document.querySelector('#player1 .name')
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const player2 = document.querySelector('#player2 .name')
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player1.innerText = status.player1.name
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player2.innerText = status.player2.name
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if (status.player1.id == player.id || status.player2.id == player.id) {
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const isPlayer1 = status.player1.id == player.id
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player1.style.color = isPlayer1 ? 'blue' : 'red'
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player1.style.cursor = isPlayer1 ? 'pointer' : ''
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player1.onclick = isPlayer1 ? rename : null
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player2.style.color = isPlayer1 ? 'red' : 'blue'
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player2.style.cursor = isPlayer1 ? '' : 'pointer'
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player2.onclick = isPlayer1 ? null : rename
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}
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document.querySelector('#player1 .score').innerText = status.player1.score
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document.querySelector('#player2 .score').innerText = status.player2.score
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document.querySelector('#player1 .shape').style.backgroundImage = status.player1.shape ? `url(${status.player1.shape}.png)` : ''
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document.querySelector('#player2 .shape').style.backgroundImage = status.player2.shape ? `url(${status.player2.shape}.png)` : ''
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})
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@ -1,31 +0,0 @@
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<!DOCTYPE html>
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<html lang="zh">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" ,content="width=device-width, initial-scale=1.0">
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<link rel="shortcut icon" href="data:" type="image/x-icon">
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<link rel="stylesheet" href="style.css">
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<title>石头、剪刀、布</title>
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</head>
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<body>
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<h1>石头、剪刀、布</h1>
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<div id="game">
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<div id="player1">
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<div class="name">玩家甲</div>
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<div class="score">0</div>
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<div class="shape"></div>
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</div>
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<div id="player2">
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<div class="shape"></div>
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<div class="score">0</div>
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<div class="name">玩家乙</div>
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</div>
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</div>
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<p><kbd>S</kbd>出剪刀 <kbd>D</kbd>出石头 <kbd>F</kbd>出布 点击自己的名字可以改名</p>
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<script src="socket.io/socket.io.js"></script>
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<script src="client.js"></script>
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</body>
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</html>
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BIN
public/paper.png
BIN
public/paper.png
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Before Width: | Height: | Size: 38 KiB |
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Before Width: | Height: | Size: 50 KiB |
BIN
public/rock.png
BIN
public/rock.png
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Before Width: | Height: | Size: 30 KiB |
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Before Width: | Height: | Size: 61 KiB |
@ -1,74 +0,0 @@
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* {
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margin: 0px;
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padding: 0px;
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box-sizing: border-box;
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}
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body {
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width: 100%;
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height: 100vh;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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user-select: none;
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}
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#game {
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margin: 20px 0;
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}
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#game,
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#player1,
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#player2 {
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position: relative;
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display: flex;
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gap: 10px;
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}
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.name {
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font-size: 2rem;
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font-weight: 600;
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position: absolute;
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}
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#player1 .name {
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left: 0px;
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}
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#player2 .name {
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right: 0px;
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}
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.score {
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font-size: 100px;
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padding: 0 1rem;
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}
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.score,
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.shape {
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min-width: 200px;
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height: 200px;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.shape {
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border-radius: 1rem;
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border: 1px solid #777;
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background-repeat: no-repeat;
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background-size: 200px 200px;
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transition: background-image 1s; /* 为什么没有作用? */
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}
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#player2 .shape {
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transform: scaleX(-1);
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}
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kbd {
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padding: 4px 8px;
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border-radius: 0.25rem;
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border: 1px solid #777;
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background-color: #eee;
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}
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94
server.js
94
server.js
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const express = require('express')
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const app = express()
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const host = '0.0.0.0'
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const port = 3000
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app.use(express.static('public'))
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const server = app.listen(port, host, () => console.info(`包剪锤 http://${host}:${port}`))
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const io = require('socket.io')(server)
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const status = {
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player1: {
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id: '',
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name: '玩家甲',
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score: 0,
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shape: '',
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current: '',
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},
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player2: {
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id: '',
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name: '玩家乙',
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score: 0,
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shape: '',
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current: '',
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},
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}
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io.on('connection', (client) => {
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if (!status.player1.id) {
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status.player1.id = client.id
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status.player1.name = '玩家甲'
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status.player1.score = 0
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status.player1.shape = ''
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status.player1.current = ''
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} else if (!status.player2.id) {
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status.player2.id = client.id
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status.player2.name = '玩家乙'
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status.player2.score = 0
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status.player2.shape = ''
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status.player2.current = ''
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}
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io.emit('status', status)
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client.on('rename', (name) => {
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name = name.trim()
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if (name == '' || name == status.player1.name || name == status.player2.name) return false
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if (status.player1.id == client.id) status.player1.name = name
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else if (status.player2.id == client.id) status.player2.name = name
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io.emit('status', status)
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})
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client.on('disconnect', () => {
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if (status.player1.id == client.id) {
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status.player1.id = ''
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status.player1.name = '玩家甲'
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} else if (status.player2.id == client.id) {
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status.player2.id = ''
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status.player2.name = '玩家乙'
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}
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status.player1.score = 0
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status.player1.shape = ''
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status.player1.current = ''
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status.player2.score = 0
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status.player2.shape = ''
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status.player2.current = ''
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io.emit('status', status)
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})
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client.on('shape', (shape) => {
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// 接收双方出拳,各一次机会
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if (status.player1.id == client.id && !status.player1.current) status.player1.current = shape
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else if (status.player2.id == client.id && !status.player2.current) status.player2.current = shape
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// 比较双方出拳
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if (status.player1.current && status.player2.current) {
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status.player1.shape = status.player1.current
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status.player2.shape = status.player2.current
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status.player1.current = ''
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status.player2.current = ''
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if (status.player1.shape == status.player2.shape) {
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// 平局各加0.5分
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status.player1.score += 0.5
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status.player2.score += 0.5
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} else if (
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(status.player1.shape == 'rock' && status.player2.shape == 'scissors') ||
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(status.player1.shape == 'scissors' && status.player2.shape == 'paper') ||
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(status.player1.shape == 'paper' && status.player2.shape == 'rock')
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) {
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status.player1.score++
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} else {
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status.player2.score++
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}
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io.emit('status', status)
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console.table(status)
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}
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})
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})
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