131 lines
2.7 KiB
INI
131 lines
2.7 KiB
INI
; ==== D2GL Configs ====
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; Recommended: (ctrl+O) opens in-game option menu.
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; All settings except "Other" section can be changed there.
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[Screen]
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; Game will run in fullscreen window.
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; Window size (window_width/window_height) will be ignored.
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fullscreen=false
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; Window size.
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window_width=800
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window_height=600
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; Always centered window on launch.
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; Window position (window_posx/window_posy) will be ignored.
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centered_window=false
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; Window position.
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window_posx=244
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window_posy=289
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; Unlock Cursor (cursor will not locked within window).
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unlock_cursor=true
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; Auto minimize when lose focus while in fullscreen.
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auto_minimize=true
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; Dark style window title bar.
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dark_mode=true
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; Vertical synchronization.
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; Game fps adapt screen refresh rate (might have input lag).
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vsync=true
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; Max Foreground FPS (if vsync is on this will be ignored).
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; Limit maximum fps when game window is focused(active) (vsync must be disabled).
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foreground_fps=false
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foreground_fps_value=60
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; Max Background FPS.
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; Limit maximum fps when game window is in background(inactive).
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background_fps=true
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background_fps_value=25
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[Graphic]
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; Upscale shader.
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; RetroArch's slang shader preset files (.slangp).
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shader_preset=bilinear.slangp
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; Color grading (LUT) (only available in glide mode).
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; Set one of 1-14 predefined luts. 0 = game default.
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lut=0
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; Luma sharpen.
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sharpen=false
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sharpen_strength=1.160
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sharpen_clamp=0.150
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sharpen_radius=0.400
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; Fast approximate anti-aliasing (preset: 0-2).
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fxaa=false
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fxaa_preset=2
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; Bloom effect.
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bloom=false
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bloom_exposure=1.200
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bloom_gamma=1.000
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; Stretch viewport to window size.
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stretched_horizontal=true
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stretched_vertical=true
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[Feature]
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; HD cursor in game & menu screen.
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hd_cursor=true
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; HD in game text.
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hd_text=true
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hd_text_scale=1.200
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; Always on Minimap widget (only available in glide mode).
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mini_map=true
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mini_map_text_over=true
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mini_map_width=200
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mini_map_height=100
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; D2DX's Motion Prediction.
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motion_prediction=true
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; Skip the Intro videos.
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skip_intro=true
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; Auto /nopickup option on launch (exclude 1.09d).
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no_pickup=true
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; Show item quantity on bottom left corner of icon.
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show_item_quantity=true
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; Show monster resistances on hp bar.
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show_monster_res=true
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; Show FPS Counter (bottom center).
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show_fps=false
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[Other]
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; Preferred OpenGL Version (must be 3.3 or between 4.0 to 4.6).
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gl_ver_major=4
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gl_ver_minor=6
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; Use compute shader (enabling this might be better on some gpu).
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use_compute_shader=false
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; Frame Latency (how many frames cpu generate before rendering).
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; Set 1-5 (increasing this value notice less frame stutter but introduces more input lag).
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frame_latency=1
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; Comma-delimited DLLs to load (early: right after attached).
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load_dlls_early=
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; Comma-delimited DLLs to load (late: right after window created).
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load_dlls_late=
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