const express = require('express') const app = express() app.use(express.static('public')) const host = process.env.HOST || '0.0.0.0' const port = process.env.PORT || 3000 const server = app.listen(port, host, () => console.log(`陆战棋游戏服务运行在 http://${host}:${port}/`)) const io = require('socket.io')(server) const clients = [] let currentPlayer = null io.on('connection', (client) => { // 来人了 clients.push(client) const i = clients.indexOf(client) if (i == 0) client.emit('role', '玩家1') else if (i == 1) client.emit('role', '玩家2') else client.emit('role', '旁观者') if (clients.length == 2) { currentPlayer = clients[0] } io.emit('player', clients.length < 2 || currentPlayer != clients[1] ? 'player1' : 'player2') // 人走了 client.on('disconnect', () => { const idx = clients.indexOf(client) clients.splice(idx, 1) clients.forEach((c) => { const i = clients.indexOf(c) if (i == 0) c.emit('role', '玩家1') else if (i == 1) c.emit('role', '玩家2') else c.emit('role', '旁观者') }) if (clients.length >= 2) { currentPlayer = clients[0] } else { currentPlayer = null } io.emit('player', clients.length < 2 || currentPlayer != clients[1] ? 'player1' : 'player2') }) client.on('click', () => { if (clients.length >= 2 && client == currentPlayer) { // 切换玩家 if (currentPlayer === clients[0]) { currentPlayer = clients[1] io.emit('player', 'player2') } else { currentPlayer = clients[0] io.emit('player', 'player1') } } }) })