添加一些变量,新建一些处理事件的函数

This commit is contained in:
赵鑫 2022-08-05 10:37:20 +08:00
parent c95e04c34b
commit cfae266bc6

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@ -7,53 +7,56 @@ const server = app.listen(port, host, () => console.log(`陆战棋游戏服务
const io = require('socket.io')(server)
const clients = []
let player1 = null
let player2 = null
let startTime = null
let isStarted = false
let player1Ready = false
let player2Ready = false
let currentPlayer = null
io.on('connection', (client) => {
// 来人了
handleConnection(client)
client.on('disconnect', () => handleDisconnection(client))
client.on('join', () => handleJoin(client))
})
// 处理客户端连接
function handleConnection(client) {
clients.push(client)
const i = clients.indexOf(client)
if (i == 0) client.emit('role', '玩家1')
else if (i == 1) client.emit('role', '玩家2')
else client.emit('role', '旁观者')
if (clients.length == 2) {
currentPlayer = clients[0]
client.emit('joined', { player: 'player1', ip: player1 != null ? player1.handshake.address : '' })
client.emit('joined', { player: 'player2', ip: player2 != null ? player2.handshake.address : '' })
}
io.emit('player', clients.length < 2 || currentPlayer != clients[1] ? 'player1' : 'player2')
// 人走了
client.on('disconnect', () => {
const idx = clients.indexOf(client)
clients.splice(idx, 1)
clients.forEach((c) => {
const i = clients.indexOf(c)
if (i == 0) c.emit('role', '玩家1')
else if (i == 1) c.emit('role', '玩家2')
else c.emit('role', '旁观者')
})
if (clients.length >= 2) {
currentPlayer = clients[0]
} else {
currentPlayer = null
// 处理客户端断线
function handleDisconnection(client) {
const index = clients.indexOf(client)
clients.splice(index, 1)
}
io.emit('player', clients.length < 2 || currentPlayer != clients[1] ? 'player1' : 'player2')
})
client.on('click', () => {
if (clients.length >= 2 && client == currentPlayer) {
// 切换玩家
if (currentPlayer === clients[0]) {
currentPlayer = clients[1]
io.emit('player', 'player2')
} else {
currentPlayer = clients[0]
io.emit('player', 'player1')
// 处理参战请求
function handleJoin(client) {
if (player1 != null && player2 != null) {
client.emit('alert', '玩家已满,无法加入游戏。')
return
}
if (client == player1 || client == player2) {
client.emit('alert', '你已加入,无法重新加入。')
return
}
if (player1 == null) {
player1 = client
client.emit('alert', '加入游戏成功,你是黑方。')
io.emit('joined', { player: 'player1', ip: client.handshake.address })
return
}
if (player2 == null) {
player2 = client
client.emit('alert', '加入游戏成功,你是红方。')
io.emit('joined', { player: 'player2', ip: client.handshake.address })
return
}
}
})
})