基本实现两个玩家依次行棋的逻辑

This commit is contained in:
赵鑫 2022-08-04 18:31:09 +08:00
parent 7b33d4db97
commit 1ca2c8f4a3
5 changed files with 2300 additions and 0 deletions

2088
package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

25
package.json Normal file
View File

@ -0,0 +1,25 @@
{
"name": "luzhanqi",
"version": "0.1.0",
"description": "陆战棋",
"main": "server.js",
"scripts": {
"dev": "nodemon server",
"start": "node server",
"test": "echo \"Error: no test specified\" && exit 1"
},
"repository": {
"type": "git",
"url": "ssh://git@nas:2222/zhaoxin/luzhanqi.git"
},
"keywords": [],
"author": "Zhao Xin <7176466@qq.com>",
"license": "MIT",
"devDependencies": {
"nodemon": "^2.0.19"
},
"dependencies": {
"express": "^4.18.1",
"socket.io": "^4.5.1"
}
}

View File

Before

Width:  |  Height:  |  Size: 50 KiB

After

Width:  |  Height:  |  Size: 50 KiB

51
public/index.html Normal file
View File

@ -0,0 +1,51 @@
<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="shortcut icon" href="data:" type="image/x-icon">
<title>陆战棋游戏</title>
<style>
button {
padding: 0.5rem;
color: lightgray;
cursor: pointer;
}
.player1 {
color: black;
}
.player2 {
color: red;
}
</style>
</head>
<body>
<h1>陆战棋游戏</h1>
<h2 id="role"></h2>
<button id="gameButton">玩家1</button>
<script src="/socket.io/socket.io.min.js"></script>
<script>
const client = io()
client.on('role', (name) => {
role.innerText = name
})
client.on('player', (player) => {
gameButton.classList = player
gameButton.innerText = player == 'player1' ? '玩家1' : '玩家2'
})
gameButton.onclick = () => {
client.emit('click')
}
</script>
</body>
</html>

136
server.js Normal file
View File

@ -0,0 +1,136 @@
const express = require('express')
const app = express()
app.use(express.static('public'))
const host = process.env.HOST || '0.0.0.0'
const port = process.env.PORT || 8000
const server = app.listen(port, host, () => console.log(`陆战棋游戏运行在http://${host}:${port}/`))
const io = require('socket.io')(server)
const clients = []
let currentPlayer = null
io.on('connection', (client) => {
// 来人了
clients.push(client)
const i = clients.indexOf(client)
if (i == 0) client.emit('role', '玩家1')
else if (i == 1) client.emit('role', '玩家2')
else client.emit('role', '旁观者')
if (clients.length == 2) {
currentPlayer = clients[0]
}
io.emit('player', clients.length < 2 || currentPlayer != clients[1] ? 'player1' : 'player2')
// 人走了
client.on('disconnect', () => {
const idx = clients.indexOf(client)
clients.splice(idx, 1)
clients.forEach((c) => {
const i = clients.indexOf(c)
if (i == 0) c.emit('role', '玩家1')
else if (i == 1) c.emit('role', '玩家2')
else c.emit('role', '旁观者')
})
if (clients.length >= 2) {
currentPlayer = clients[0]
} else {
currentPlayer = null
}
io.emit('player', clients.length < 2 || currentPlayer != clients[1] ? 'player1' : 'player2')
})
client.on('click', () => {
if (clients.length >= 2 && client == currentPlayer) {
// 切换玩家
if (currentPlayer === clients[0]) {
currentPlayer = clients[1]
io.emit('player', 'player2')
} else {
currentPlayer = clients[0]
io.emit('player', 'player1')
}
}
})
// console.log(`${client.handshake.address} 来了`)
// client.emit('client', '旁观者')
// if (players.length < 2) {
// players.push(client)
// if (players.length == 2) {
// // 游戏开始
// console.log('玩家就位,游戏开始')
// currentPlayer = players[0]
// io.emit('currentPlayer', currentPlayer === players[0] ? 'player1' : 'player2')
// }
// }
// if (players.length > 0 && client.id == players[0].id) client.emit('client', '玩家1')
// else if (players.length == 2 && client.id == players[1].id) client.emit('client', '玩家2')
// else client.emit('client', '旁观者')
// client.on('click', () => {
// if (client == currentPlayer) {
// // 切换玩家
// if (currentPlayer === players[0]) {
// currentPlayer = players[1]
// io.emit('currentPlayer', 'player2')
// } else {
// currentPlayer = players[0]
// io.emit('currentPlayer', 'player1')
// }
// }
// })
// client.on('disconnect', () => {
// io.emit('client', '旁观者')
// if (players.includes(client)) {
// const playerNumber = players.indexOf(client)
// players.splice(playerNumber, 1)
// }
// if (players.length == 2) {
// // 游戏开始
// console.log('玩家就位,游戏开始')
// currentPlayer = players[0]
// io.emit('currentPlayer', currentPlayer === players[0] ? 'player1' : 'player2')
// }
// if (players.length > 0 && client.id == players[0].id) client.emit('client', '玩家1')
// else if (players.length == 2 && client.id == players[1].id) client.emit('client', '玩家2')
// else client.emit('client', '旁观者')
// })
// if (players.length < 2) {
// players.push(client)
// console.log(`玩家${players.length}加入了[${client.handshake.address}]`)
// if (players.length == 2) {
// // 广播当前是player1玩家1, 黑色)
// currentPlayer = players[0]
// io.emit('currentPlayer', 'player1')
// // 向玩家1发出点击许可
// currentPlayer.emit('yourTurn')
// }
// } else {
// console.log(`旁观者${client.handshake.address}来了`)
// if (currentPlayer === players[0]) {
// io.emit('currentPlayer', 'player1')
// } else {
// io.emit('currentPlayer', 'player2')
// }
// }
// client.on('click', () => {
// console.log(client.handshake.address, '点了按钮')
// if (currentPlayer === players[0]) {
// io.emit('currentPlayer', 'player2')
// currentPlayer = players[1]
// } else {
// io.emit('currentPlayer', 'player1')
// currentPlayer = players[0]
// }
// currentPlayer.emit('yourTurn')
// })
})