luzhanqi/server.js

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const express = require('express')
const app = express()
app.use(express.static('public'))
const host = process.env.HOST || '0.0.0.0'
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const port = process.env.PORT || 3000
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const server = app.listen(port, host, () => console.log(`陆战棋游戏服务运行在 http://${host}:${port}/`))
const io = require('socket.io')(server)
const clients = []
let player1 = null
let player2 = null
let startTime = null
let isStarted = false
let player1Ready = false
let player2Ready = false
let currentPlayer = null
io.on('connection', (client) => {
handleConnection(client)
client.on('disconnect', () => handleDisconnection(client))
client.on('join', () => handleJoin(client))
})
// 处理客户端连接
function handleConnection(client) {
clients.push(client)
client.emit('joined', { player: 'player1', ip: player1 != null ? player1.handshake.address : '' })
client.emit('joined', { player: 'player2', ip: player2 != null ? player2.handshake.address : '' })
}
// 处理客户端断线
function handleDisconnection(client) {
const index = clients.indexOf(client)
clients.splice(index, 1)
}
// 处理参战请求
function handleJoin(client) {
if (player1 != null && player2 != null) {
client.emit('alert', '玩家已满,无法加入游戏。')
return
}
if (client == player1 || client == player2) {
client.emit('alert', '你已加入,无法重新加入。')
return
}
if (player1 == null) {
player1 = client
client.emit('alert', '加入游戏成功,你是黑方。')
io.emit('joined', { player: 'player1', ip: client.handshake.address })
return
}
if (player2 == null) {
player2 = client
client.emit('alert', '加入游戏成功,你是红方。')
io.emit('joined', { player: 'player2', ip: client.handshake.address })
return
}
}