luzhanqi/server.js

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JavaScript
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const express = require('express')
const app = express()
app.use(express.static('public'))
const host = process.env.HOST || '0.0.0.0'
2022-08-04 14:21:29 +00:00
const port = process.env.PORT || 3000
const server = app.listen(port, host, () => console.log(`陆战棋游戏运行在http://${host}:${port}/`))
const io = require('socket.io')(server)
const clients = []
let currentPlayer = null
io.on('connection', (client) => {
// 来人了
clients.push(client)
const i = clients.indexOf(client)
if (i == 0) client.emit('role', '玩家1')
else if (i == 1) client.emit('role', '玩家2')
else client.emit('role', '旁观者')
if (clients.length == 2) {
currentPlayer = clients[0]
}
io.emit('player', clients.length < 2 || currentPlayer != clients[1] ? 'player1' : 'player2')
// 人走了
client.on('disconnect', () => {
const idx = clients.indexOf(client)
clients.splice(idx, 1)
clients.forEach((c) => {
const i = clients.indexOf(c)
if (i == 0) c.emit('role', '玩家1')
else if (i == 1) c.emit('role', '玩家2')
else c.emit('role', '旁观者')
})
if (clients.length >= 2) {
currentPlayer = clients[0]
} else {
currentPlayer = null
}
io.emit('player', clients.length < 2 || currentPlayer != clients[1] ? 'player1' : 'player2')
})
client.on('click', () => {
if (clients.length >= 2 && client == currentPlayer) {
// 切换玩家
if (currentPlayer === clients[0]) {
currentPlayer = clients[1]
io.emit('player', 'player2')
} else {
currentPlayer = clients[0]
io.emit('player', 'player1')
}
}
})
// console.log(`${client.handshake.address} 来了`)
// client.emit('client', '旁观者')
// if (players.length < 2) {
// players.push(client)
// if (players.length == 2) {
// // 游戏开始
// console.log('玩家就位,游戏开始')
// currentPlayer = players[0]
// io.emit('currentPlayer', currentPlayer === players[0] ? 'player1' : 'player2')
// }
// }
// if (players.length > 0 && client.id == players[0].id) client.emit('client', '玩家1')
// else if (players.length == 2 && client.id == players[1].id) client.emit('client', '玩家2')
// else client.emit('client', '旁观者')
// client.on('click', () => {
// if (client == currentPlayer) {
// // 切换玩家
// if (currentPlayer === players[0]) {
// currentPlayer = players[1]
// io.emit('currentPlayer', 'player2')
// } else {
// currentPlayer = players[0]
// io.emit('currentPlayer', 'player1')
// }
// }
// })
// client.on('disconnect', () => {
// io.emit('client', '旁观者')
// if (players.includes(client)) {
// const playerNumber = players.indexOf(client)
// players.splice(playerNumber, 1)
// }
// if (players.length == 2) {
// // 游戏开始
// console.log('玩家就位,游戏开始')
// currentPlayer = players[0]
// io.emit('currentPlayer', currentPlayer === players[0] ? 'player1' : 'player2')
// }
// if (players.length > 0 && client.id == players[0].id) client.emit('client', '玩家1')
// else if (players.length == 2 && client.id == players[1].id) client.emit('client', '玩家2')
// else client.emit('client', '旁观者')
// })
// if (players.length < 2) {
// players.push(client)
// console.log(`玩家${players.length}加入了[${client.handshake.address}]`)
// if (players.length == 2) {
// // 广播当前是player1玩家1, 黑色)
// currentPlayer = players[0]
// io.emit('currentPlayer', 'player1')
// // 向玩家1发出点击许可
// currentPlayer.emit('yourTurn')
// }
// } else {
// console.log(`旁观者${client.handshake.address}来了`)
// if (currentPlayer === players[0]) {
// io.emit('currentPlayer', 'player1')
// } else {
// io.emit('currentPlayer', 'player2')
// }
// }
// client.on('click', () => {
// console.log(client.handshake.address, '点了按钮')
// if (currentPlayer === players[0]) {
// io.emit('currentPlayer', 'player2')
// currentPlayer = players[1]
// } else {
// io.emit('currentPlayer', 'player1')
// currentPlayer = players[0]
// }
// currentPlayer.emit('yourTurn')
// })
})