70 lines
1.9 KiB
JavaScript
70 lines
1.9 KiB
JavaScript
/*
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* Copyright (c) 2006-2007 Erin Catto http:
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked, and must not be
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* misrepresented the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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var b2BodyDef = Class.create();
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b2BodyDef.prototype =
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{
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initialize: function()
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{
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// initialize instance variables for references
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this.shapes = new Array();
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//
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this.userData = null;
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for (var i = 0; i < b2Settings.b2_maxShapesPerBody; i++){
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this.shapes[i] = null;
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}
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this.position = new b2Vec2(0.0, 0.0);
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this.rotation = 0.0;
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this.linearVelocity = new b2Vec2(0.0, 0.0);
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this.angularVelocity = 0.0;
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this.linearDamping = 0.0;
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this.angularDamping = 0.0;
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this.allowSleep = true;
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this.isSleeping = false;
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this.preventRotation = false;
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},
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userData: null,
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shapes: new Array(),
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position: null,
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rotation: null,
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linearVelocity: null,
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angularVelocity: null,
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linearDamping: null,
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angularDamping: null,
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allowSleep: null,
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isSleeping: null,
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preventRotation: null,
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AddShape: function(shape)
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{
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for (var i = 0; i < b2Settings.b2_maxShapesPerBody; ++i)
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{
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if (this.shapes[i] == null)
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{
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this.shapes[i] = shape;
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break;
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}
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}
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}};
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