/* * Copyright (c) 2006-2007 Erin Catto http: * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked, and must not be * misrepresented the original software. * 3. This notice may not be removed or altered from any source distribution. */ var b2CircleShape = Class.create(); Object.extend(b2CircleShape.prototype, b2Shape.prototype); Object.extend(b2CircleShape.prototype, { TestPoint: function(p){ //var d = b2Math.SubtractVV(p, this.m_position); var d = new b2Vec2(); d.SetV(p); d.Subtract(this.m_position); return b2Math.b2Dot(d, d) <= this.m_radius * this.m_radius; }, //--------------- Internals Below ------------------- initialize: function(def, body, localCenter){ // initialize instance variables for references this.m_R = new b2Mat22(); this.m_position = new b2Vec2(); // // The constructor for b2Shape this.m_userData = def.userData; this.m_friction = def.friction; this.m_restitution = def.restitution; this.m_body = body; this.m_proxyId = b2Pair.b2_nullProxy; this.m_maxRadius = 0.0; this.m_categoryBits = def.categoryBits; this.m_maskBits = def.maskBits; this.m_groupIndex = def.groupIndex; // // initialize instance variables for references this.m_localPosition = new b2Vec2(); // //super(def, body); //b2Settings.b2Assert(def.type == b2Shape.e_circleShape); var circle = def; //this.m_localPosition = def.localPosition - localCenter; this.m_localPosition.Set(def.localPosition.x - localCenter.x, def.localPosition.y - localCenter.y); this.m_type = b2Shape.e_circleShape; this.m_radius = circle.radius; this.m_R.SetM(this.m_body.m_R); //b2Vec2 r = b2Mul(this.m_body->this.m_R, this.m_localPosition); var rX = this.m_R.col1.x * this.m_localPosition.x + this.m_R.col2.x * this.m_localPosition.y; var rY = this.m_R.col1.y * this.m_localPosition.x + this.m_R.col2.y * this.m_localPosition.y; //this.m_position = this.m_body->this.m_position + r; this.m_position.x = this.m_body.m_position.x + rX; this.m_position.y = this.m_body.m_position.y + rY; //this.m_maxRadius = r.Length() + this.m_radius; this.m_maxRadius = Math.sqrt(rX*rX+rY*rY) + this.m_radius; var aabb = new b2AABB(); aabb.minVertex.Set(this.m_position.x - this.m_radius, this.m_position.y - this.m_radius); aabb.maxVertex.Set(this.m_position.x + this.m_radius, this.m_position.y + this.m_radius); var broadPhase = this.m_body.m_world.m_broadPhase; if (broadPhase.InRange(aabb)) { this.m_proxyId = broadPhase.CreateProxy(aabb, this); } else { this.m_proxyId = b2Pair.b2_nullProxy; } if (this.m_proxyId == b2Pair.b2_nullProxy) { this.m_body.Freeze(); } }, Synchronize: function(position1, R1, position2, R2){ this.m_R.SetM(R2); //this.m_position = position2 + b2Mul(R2, this.m_localPosition); this.m_position.x = (R2.col1.x * this.m_localPosition.x + R2.col2.x * this.m_localPosition.y) + position2.x; this.m_position.y = (R2.col1.y * this.m_localPosition.x + R2.col2.y * this.m_localPosition.y) + position2.y; if (this.m_proxyId == b2Pair.b2_nullProxy) { return; } // Compute an AABB that covers the swept shape (may miss some rotation effect). //b2Vec2 p1 = position1 + b2Mul(R1, this.m_localPosition); var p1X = position1.x + (R1.col1.x * this.m_localPosition.x + R1.col2.x * this.m_localPosition.y); var p1Y = position1.y + (R1.col1.y * this.m_localPosition.x + R1.col2.y * this.m_localPosition.y); //b2Vec2 lower = b2Min(p1, this.m_position); var lowerX = Math.min(p1X, this.m_position.x); var lowerY = Math.min(p1Y, this.m_position.y); //b2Vec2 upper = b2Max(p1, this.m_position); var upperX = Math.max(p1X, this.m_position.x); var upperY = Math.max(p1Y, this.m_position.y); var aabb = new b2AABB(); aabb.minVertex.Set(lowerX - this.m_radius, lowerY - this.m_radius); aabb.maxVertex.Set(upperX + this.m_radius, upperY + this.m_radius); var broadPhase = this.m_body.m_world.m_broadPhase; if (broadPhase.InRange(aabb)) { broadPhase.MoveProxy(this.m_proxyId, aabb); } else { this.m_body.Freeze(); } }, QuickSync: function(position, R){ this.m_R.SetM(R); //this.m_position = position + b2Mul(R, this.m_localPosition); this.m_position.x = (R.col1.x * this.m_localPosition.x + R.col2.x * this.m_localPosition.y) + position.x; this.m_position.y = (R.col1.y * this.m_localPosition.x + R.col2.y * this.m_localPosition.y) + position.y; }, ResetProxy: function(broadPhase) { if (this.m_proxyId == b2Pair.b2_nullProxy) { return; } var proxy = broadPhase.GetProxy(this.m_proxyId); broadPhase.DestroyProxy(this.m_proxyId); proxy = null; var aabb = new b2AABB(); aabb.minVertex.Set(this.m_position.x - this.m_radius, this.m_position.y - this.m_radius); aabb.maxVertex.Set(this.m_position.x + this.m_radius, this.m_position.y + this.m_radius); if (broadPhase.InRange(aabb)) { this.m_proxyId = broadPhase.CreateProxy(aabb, this); } else { this.m_proxyId = b2Pair.b2_nullProxy; } if (this.m_proxyId == b2Pair.b2_nullProxy) { this.m_body.Freeze(); } }, Support: function(dX, dY, out) { //b2Vec2 u = d; //u.Normalize(); var len = Math.sqrt(dX*dX + dY*dY); dX /= len; dY /= len; //return this.m_position + this.m_radius * u; out.Set( this.m_position.x + this.m_radius*dX, this.m_position.y + this.m_radius*dY); }, // Local position in parent body m_localPosition: new b2Vec2(), m_radius: null});