function createWorld() { var worldAABB = new b2AABB(); worldAABB.minVertex.Set(-1000, -1000); worldAABB.maxVertex.Set(1000, 1000); var gravity = new b2Vec2(0, 300); var doSleep = true; var world = new b2World(worldAABB, gravity, doSleep); createGround(world); createBox(world, 0, 125, 10, 250); createBox(world, 500, 125, 10, 250); return world; } function createGround(world) { var groundSd = new b2BoxDef(); groundSd.extents.Set(1000, 50); groundSd.restitution = 0.2; var groundBd = new b2BodyDef(); groundBd.AddShape(groundSd); groundBd.position.Set(-500, 340); return world.CreateBody(groundBd) } function createBall(world, x, y) { var ballSd = new b2CircleDef(); ballSd.density = 1.0; ballSd.radius = 20; ballSd.restitution = 1.0; ballSd.friction = 0; var ballBd = new b2BodyDef(); ballBd.AddShape(ballSd); ballBd.position.Set(x,y); return world.CreateBody(ballBd); } function createBox(world, x, y, width, height, fixed) { if (typeof(fixed) == 'undefined') fixed = true; var boxSd = new b2BoxDef(); if (!fixed) boxSd.density = 1.0; boxSd.extents.Set(width, height); var boxBd = new b2BodyDef(); boxBd.AddShape(boxSd); boxBd.position.Set(x,y); return world.CreateBody(boxBd) } var demos = {}; demos.InitWorlds = [];