/* * Copyright (c) 2006-2007 Erin Catto http: * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked, and must not be * misrepresented the original software. * 3. This notice may not be removed or altered from any source distribution. */ var b2Joint = Class.create(); b2Joint.prototype = { GetType: function(){ return this.m_type; }, GetAnchor1: function(){return null}, GetAnchor2: function(){return null}, GetReactionForce: function(invTimeStep){return null}, GetReactionTorque: function(invTimeStep){return 0.0}, GetBody1: function() { return this.m_body1; }, GetBody2: function() { return this.m_body2; }, GetNext: function(){ return this.m_next; }, GetUserData: function(){ return this.m_userData; }, //--------------- Internals Below ------------------- initialize: function(def){ // initialize instance variables for references this.m_node1 = new b2JointNode(); this.m_node2 = new b2JointNode(); // this.m_type = def.type; this.m_prev = null; this.m_next = null; this.m_body1 = def.body1; this.m_body2 = def.body2; this.m_collideConnected = def.collideConnected; this.m_islandFlag = false; this.m_userData = def.userData; }, //virtual ~b2Joint() {} PrepareVelocitySolver: function(){}, SolveVelocityConstraints: function(step){}, // This returns true if the position errors are within tolerance. PreparePositionSolver: function(){}, SolvePositionConstraints: function(){return false}, m_type: 0, m_prev: null, m_next: null, m_node1: new b2JointNode(), m_node2: new b2JointNode(), m_body1: null, m_body2: null, m_islandFlag: null, m_collideConnected: null, m_userData: null // ENUMS // enum b2JointType // enum b2LimitState }; b2Joint.Create = function(def, allocator){ var joint = null; switch (def.type) { case b2Joint.e_distanceJoint: { //void* mem = allocator->Allocate(sizeof(b2DistanceJoint)); joint = new b2DistanceJoint(def); } break; case b2Joint.e_mouseJoint: { //void* mem = allocator->Allocate(sizeof(b2MouseJoint)); joint = new b2MouseJoint(def); } break; case b2Joint.e_prismaticJoint: { //void* mem = allocator->Allocate(sizeof(b2PrismaticJoint)); joint = new b2PrismaticJoint(def); } break; case b2Joint.e_revoluteJoint: { //void* mem = allocator->Allocate(sizeof(b2RevoluteJoint)); joint = new b2RevoluteJoint(def); } break; case b2Joint.e_pulleyJoint: { //void* mem = allocator->Allocate(sizeof(b2PulleyJoint)); joint = new b2PulleyJoint(def); } break; case b2Joint.e_gearJoint: { //void* mem = allocator->Allocate(sizeof(b2GearJoint)); joint = new b2GearJoint(def); } break; default: //b2Settings.b2Assert(false); break; } return joint; }; b2Joint.Destroy = function(joint, allocator){ /*joint->~b2Joint(); switch (joint.m_type) { case b2Joint.e_distanceJoint: allocator->Free(joint, sizeof(b2DistanceJoint)); break; case b2Joint.e_mouseJoint: allocator->Free(joint, sizeof(b2MouseJoint)); break; case b2Joint.e_prismaticJoint: allocator->Free(joint, sizeof(b2PrismaticJoint)); break; case b2Joint.e_revoluteJoint: allocator->Free(joint, sizeof(b2RevoluteJoint)); break; case b2Joint.e_pulleyJoint: allocator->Free(joint, sizeof(b2PulleyJoint)); break; case b2Joint.e_gearJoint: allocator->Free(joint, sizeof(b2GearJoint)); break; default: b2Assert(false); break; }*/ }; b2Joint.e_unknownJoint = 0; b2Joint.e_revoluteJoint = 1; b2Joint.e_prismaticJoint = 2; b2Joint.e_distanceJoint = 3; b2Joint.e_pulleyJoint = 4; b2Joint.e_mouseJoint = 5; b2Joint.e_gearJoint = 6; b2Joint.e_inactiveLimit = 0; b2Joint.e_atLowerLimit = 1; b2Joint.e_atUpperLimit = 2; b2Joint.e_equalLimits = 3;