demos.stack = {}; demos.stack.initWorld = function(world) { var sd = new b2BoxDef(); var bd = new b2BodyDef(); bd.AddShape(sd); sd.density = 1.0; sd.friction = 0.5; sd.extents.Set(10, 10); var i; for (i = 0; i < 8; i++) { bd.position.Set(500/2-Math.random()*2-1, (250-5-i*22)); world.CreateBody(bd); } for (i = 0; i < 8; i++) { bd.position.Set(500/2-100-Math.random()*5+i, (250-5-i*22)); world.CreateBody(bd); } for (i = 0; i < 8; i++) { bd.position.Set(500/2+100+Math.random()*5-i, (250-5-i*22)); world.CreateBody(bd); } } demos.InitWorlds.push(demos.stack.initWorld);