let walker; function setup() { createCanvas(400, 400); background(255); strokeWeight(2); stroke("rgba(0,0,0,0.4)"); walker = new Walker(200, 200); } function draw() { for (let i = 0; i < 10; i++) { walker.move(); walker.show(); } } class Walker { constructor(x, y) { this.pos = createVector(x, y); this.count = 0; } move() { let step = p5.Vector.random2D().mult(2); this.pos.add(step); if (this.count++ > 10000) { this.pos = createVector(200, 200); background(255); this.count = 0; } } show() { point(this.pos.x, this.pos.y); } }