/* * Copyright (c) 2006-2007 Erin Catto http: * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked, and must not be * misrepresented the original software. * 3. This notice may not be removed or altered from any source distribution. */ // The pulley joint is connected to two bodies and two fixed ground points. // The pulley supports a ratio such that: // length1 + ratio * length2 = constant // Yes, the force transmitted is scaled by the ratio. // The pulley also enforces a maximum length limit on both sides. This is // useful to prevent one side of the pulley hitting the top. var b2PulleyJointDef = Class.create(); Object.extend(b2PulleyJointDef.prototype, b2JointDef.prototype); Object.extend(b2PulleyJointDef.prototype, { initialize: function() { // The constructor for b2JointDef this.type = b2Joint.e_unknownJoint; this.userData = null; this.body1 = null; this.body2 = null; this.collideConnected = false; // // initialize instance variables for references this.groundPoint1 = new b2Vec2(); this.groundPoint2 = new b2Vec2(); this.anchorPoint1 = new b2Vec2(); this.anchorPoint2 = new b2Vec2(); // this.type = b2Joint.e_pulleyJoint; this.groundPoint1.Set(-1.0, 1.0); this.groundPoint2.Set(1.0, 1.0); this.anchorPoint1.Set(-1.0, 0.0); this.anchorPoint2.Set(1.0, 0.0); this.maxLength1 = 0.5 * b2PulleyJoint.b2_minPulleyLength; this.maxLength2 = 0.5 * b2PulleyJoint.b2_minPulleyLength; this.ratio = 1.0; this.collideConnected = true; }, groundPoint1: new b2Vec2(), groundPoint2: new b2Vec2(), anchorPoint1: new b2Vec2(), anchorPoint2: new b2Vec2(), maxLength1: null, maxLength2: null, ratio: null});