/* * Copyright (c) 2006-2007 Erin Catto http: * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked, and must not be * misrepresented the original software. * 3. This notice may not be removed or altered from any source distribution. */ // A gear joint is used to connect two joints together. Either joint // can be a revolute or prismatic joint. You specify a gear ratio // to bind the motions together: // coordinate1 + ratio * coordinate2 = constant // The ratio can be negative or positive. If one joint is a revolute joint // and the other joint is a prismatic joint, then the ratio will have units // of length or units of 1/length. // // RESTRICITON: The revolute and prismatic joints must be attached to // a fixed body (which must be body1 on those joints). var b2GearJointDef = Class.create(); Object.extend(b2GearJointDef.prototype, b2JointDef.prototype); Object.extend(b2GearJointDef.prototype, { initialize: function() { this.type = b2Joint.e_gearJoint; this.joint1 = null; this.joint2 = null; this.ratio = 1.0; }, joint1: null, joint2: null, ratio: null});