/* * Copyright (c) 2006-2007 Erin Catto http: * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked, and must not be * misrepresented the original software. * 3. This notice may not be removed or altered from any source distribution. */ // A manifold for two touching convex shapes. var b2AABB = Class.create(); b2AABB.prototype = { IsValid: function(){ //var d = b2Math.SubtractVV(this.maxVertex, this.minVertex); var dX = this.maxVertex.x; var dY = this.maxVertex.y; dX = this.maxVertex.x; dY = this.maxVertex.y; dX -= this.minVertex.x; dY -= this.minVertex.y; var valid = dX >= 0.0 && dY >= 0.0; valid = valid && this.minVertex.IsValid() && this.maxVertex.IsValid(); return valid; }, minVertex: new b2Vec2(), maxVertex: new b2Vec2(), initialize: function() { // initialize instance variables for references this.minVertex = new b2Vec2(); this.maxVertex = new b2Vec2(); // }};