164 lines
4.7 KiB
JavaScript
164 lines
4.7 KiB
JavaScript
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/*
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* Copyright (c) 2006-2007 Erin Catto http:
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked, and must not be
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* misrepresented the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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var b2PolyContact = Class.create();
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Object.extend(b2PolyContact.prototype, b2Contact.prototype);
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Object.extend(b2PolyContact.prototype,
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{
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initialize: function(s1, s2) {
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// The constructor for b2Contact
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// initialize instance variables for references
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this.m_node1 = new b2ContactNode();
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this.m_node2 = new b2ContactNode();
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//
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this.m_flags = 0;
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if (!s1 || !s2){
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this.m_shape1 = null;
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this.m_shape2 = null;
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return;
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}
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this.m_shape1 = s1;
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this.m_shape2 = s2;
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this.m_manifoldCount = 0;
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this.m_friction = Math.sqrt(this.m_shape1.m_friction * this.m_shape2.m_friction);
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this.m_restitution = b2Math.b2Max(this.m_shape1.m_restitution, this.m_shape2.m_restitution);
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this.m_prev = null;
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this.m_next = null;
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this.m_node1.contact = null;
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this.m_node1.prev = null;
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this.m_node1.next = null;
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this.m_node1.other = null;
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this.m_node2.contact = null;
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this.m_node2.prev = null;
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this.m_node2.next = null;
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this.m_node2.other = null;
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//
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// initialize instance variables for references
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this.m0 = new b2Manifold();
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this.m_manifold = [new b2Manifold()];
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//
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//super(shape1, shape2);
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//b2Settings.b2Assert(this.m_shape1.m_type == b2Shape.e_polyShape);
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//b2Settings.b2Assert(this.m_shape2.m_type == b2Shape.e_polyShape);
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this.m_manifold[0].pointCount = 0;
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},
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//~b2PolyContact() {}
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// store temp manifold to reduce calls to new
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m0: new b2Manifold(),
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Evaluate: function(){
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var tMani = this.m_manifold[0];
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// replace memcpy
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// memcpy(&this.m0, &this.m_manifold, sizeof(b2Manifold));
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//this.m0.points = new Array(tMani.pointCount);
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var tPoints = this.m0.points;
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for (var k = 0; k < tMani.pointCount; k++){
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var tPoint = tPoints[k];
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var tPoint0 = tMani.points[k];
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//tPoint.separation = tPoint0.separation;
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tPoint.normalImpulse = tPoint0.normalImpulse;
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tPoint.tangentImpulse = tPoint0.tangentImpulse;
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//tPoint.position.SetV( tPoint0.position );
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tPoint.id = tPoint0.id.Copy();
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/*this.m0.points[k].id.features = new Features();
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this.m0.points[k].id.features.referenceFace = this.m_manifold[0].points[k].id.features.referenceFace;
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this.m0.points[k].id.features.incidentEdge = this.m_manifold[0].points[k].id.features.incidentEdge;
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this.m0.points[k].id.features.incidentVertex = this.m_manifold[0].points[k].id.features.incidentVertex;
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this.m0.points[k].id.features.flip = this.m_manifold[0].points[k].id.features.flip;*/
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}
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//this.m0.normal.SetV( tMani.normal );
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this.m0.pointCount = tMani.pointCount;
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b2Collision.b2CollidePoly(tMani, this.m_shape1, this.m_shape2, false);
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// Match contact ids to facilitate warm starting.
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if (tMani.pointCount > 0)
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{
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var match = [false, false];
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// Match old contact ids to new contact ids and copy the
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// stored impulses to warm start the solver.
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for (var i = 0; i < tMani.pointCount; ++i)
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{
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var cp = tMani.points[ i ];
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cp.normalImpulse = 0.0;
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cp.tangentImpulse = 0.0;
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var idKey = cp.id.key;
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for (var j = 0; j < this.m0.pointCount; ++j)
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{
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if (match[j] == true)
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continue;
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var cp0 = this.m0.points[j];
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var id0 = cp0.id;
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if (id0.key == idKey)
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{
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match[j] = true;
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cp.normalImpulse = cp0.normalImpulse;
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cp.tangentImpulse = cp0.tangentImpulse;
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break;
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}
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}
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}
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this.m_manifoldCount = 1;
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}
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else
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{
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this.m_manifoldCount = 0;
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}
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},
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GetManifolds: function()
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{
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return this.m_manifold;
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},
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m_manifold: [new b2Manifold()]});
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b2PolyContact.Create = function(shape1, shape2, allocator){
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//void* mem = allocator->Allocate(sizeof(b2PolyContact));
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return new b2PolyContact(shape1, shape2);
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};
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b2PolyContact.Destroy = function(contact, allocator){
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//((b2PolyContact*)contact)->~b2PolyContact();
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//allocator->Free(contact, sizeof(b2PolyContact));
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};
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